PodcastsBusinessDeconstructor of Fun

Deconstructor of Fun

Deconstructor of Fun
Deconstructor of Fun
Latest episode

756 episodes

  • Deconstructor of Fun

    UA Monthly #1: Meta’s New Playbook, Reddit Ads, & the State of UA

    20/2/2026 | 49 mins.
    Meta’s apparent comeback runs headfirst into shifting UA economics, rising creative costs, and new pressure from platforms like Reddit, forcing marketers to rethink what “working” actually means. We unpack whether Meta is truly back or just delivering short-term dopamine, why in-app ads could reshape ad-monetized LTV, and how CPMs, payback windows, and creative volume are redefining the hyper-casual and hybrid playbooks. Cihan and Josh join to break down the latest Appsflyer data, Reddit’s Max campaigns, China’s UA surge, and Liftoff’s IPO and to debate whether AI is leveling the field or quietly squeezing the middle out of mobile marketing.Chapters: 00:00 Welcome to Deconstructor of Funds + UA Monthly kickoff00:17 Meet the guests: Jihan (Scaling.Games) & Josh (Wildcard Games)01:06 Today’s agenda: Meta’s return, Appsflyer report, Reddit AI ads, Liftoff IPO01:29 Is “Meta back” real? The 2.5 Gamers breakdown & the dopamine-hit spike02:52 What Meta’s actually doing: rollout strategy, templates, and market impact06:05 In-app ads explained: why Meta buying inventory could boost ad-monetized LTV07:48 Ad quality debate: intrusive formats, churn-per-impression, and broken incentives12:58 Can hyper-casual come back? CPMs, payback windows, and hybrid monetization18:38 State of Game Marketing report: shrinking US spend, growth in Turkey/India20:16 The creative arms race: AI variations, the ‘middle class’ squeeze, and rising noise23:25 AI Shrinks the Creative Gap: Small Teams Catch Up, Mid-Tier Stalls24:41 China’s UA Surge + iOS Outspending Android: Where the Scale Is Coming From25:38 30 Creatives a Day: The New ‘Tax’ of Competing in Mobile UA26:07 Ripoffs, Ethics, and Beating the Filters: The Dark Side of Creative Volume28:00 Hero Creatives Aren’t Dead—But Copy Speed Forces Smarter Variations30:16 Copying vs. Trends: When ‘Stealing’ Is Real (and When It’s Just the Market)31:40 Is the Market Really an Iceberg? US Spend Down, Web Shops, and the ‘Hidden’ Picture34:27 Reddit ‘Max’ Campaigns: Advantage+ for Reddit with a Promise of Transparency37:19 Top Audience Personas: Useful Insight or Just a Fancy Dashboard?39:34 How to Test Reddit Max: Onboarding Friction, Learning Periods, and Scalability Unknowns40:58 Liftoff Files to Go Public: Valuation, Margins, Debt, and the AI Black-Box Race45:44 What’s Liftoff’s Moat? Engine vs. Fuel, Data Advantages, and the AppLovin Comparison48:35 Wrap-Up: UA Monthly Feedback, What to Cover Next
  • Deconstructor of Fun

    TWIG #371: Clash Royale's Death Spiral, Blizzard's Comeback, and Why AI Hype is Killing Games

    19/2/2026 | 1h 5 mins.
    We recap the Clash Royale creator controversy and CEO apology, dig into what’s broken with evolutions, heroes, and pay-to-win, and debate whether streamers can actually drive a comeback. We also cover Savvy’s rumored MoonTon deal, Blizzard’s updates across Overwatch, Diablo, and WoW, the slowdown in mobile games, the frozen state of M&A, and a reality check on AI in games - from hype to hard limits.

    00:25 Welcome & Episode Lineup (No More Car Talk)
    01:52 Rumor Mill + Why We’re Skipping Matthew Ball (For Now)
    03:10 GDC Plans, Events, and Content Plug Roundup
    06:00 Ad Break: Sensor Tower Pitch
    06:20 Clash Royale Creator Controversy Recap + CEO Apology
    09:44 What’s Actually Broken in Clash Royale: Evolutions, Heroes & Pay-to-Win
    11:45 Do Streamers Drive the Revival? Twitch Data, Correlation vs Causation
    13:02 PR Playbook Debate: Groveling vs Proactive Creator Celebration
    21:53 Savvy’s Buying Spree: $6–7B MoonTon Rumor (Mobile Legends)
    27:15 Overwatch Drops the “2”: DAU Surge, Live Ops, and Monetization Revamp
    32:43 Blizzard’s comeback tour: Diablo drops, WoW housing & Overwatch’s 10-year arc
    35:49 Mobile check-in: Habi’s 2026 slump and the post-Survivor.io reality
    38:16 The real engine behind Habi: Gorilla Games and the “publisher outgrown” problem
    40:36 M&A hypotheticals: Scopely, Savvy, and why deals feel frozen right now
    42:36 AI in games debate: calling out the hype and what actually changes the medium
    44:50 Why AI won’t make games cheaper: IP moats, attention scarcity, and AI-native platforms
    49:17 East vs West AI reality check: layoffs, pipeline bottlenecks, and player backlash risk
    57:03 Embark as an AI efficiency poster child? The smoke, mirrors, and AAA cost skepticism
    01:01:43 Closing thoughts: mobile growth is over, share-of-time wars, and next week’s plug
  • Deconstructor of Fun

    322. Female-First as a Moat: Dorian's Business of Fandom UGC with founder Julia Palatovska

    16/2/2026 | 47 mins.
    User-generated content (UGC) isn’t “make anything.” It’s “make something that someone cares about.” In this Deconstructor of Fun conversation, Julia Polatovska, founder of Dorian, a creator platform for mostly women + Gen Z, goes past the pitch and into the operator questions. Who creates, who wins, what monetizes, and what breaks at scale when you're building a UGC platform.
    Connect with Julia: www.linkedin.com/in/palatovska/
  • Deconstructor of Fun

    TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs

    12/2/2026 | 1h 4 mins.
    Supercell’s annual CEO blog post reads equal parts culture memo and a recruiting pitch. We break down what is behind the PR spin before zooming into Clash Royale’s Lil Wayne halftime show as a case study in where “brand” ends and product-led fandom begins.

    From there, we triangulate the broader market: Newzoo’s year-end PC/console recap as a reminder that attention is consolidating, not expanding; Roblox’s growth story as it starts acknowledging gravity; and an update on Budge and PE as capital keeps rewriting the rules of what “good” looks like. We close by wishing the best to the team impacted by Riot’s 2XKO layoffs.

    00:31 Podcast Overview and Today's Topics
    00:58 Market News: Roblox Earnings and More
    02:14 AI and Gaming Industry Insights
    03:25 Unity's Financial Struggles
    04:43 Community Engagement and Volunteering
    20:44 Game Industry Updates: Budge Studios Acquisition
    24:23 Roblox Q4 Earnings Analysis32:19 The Challenge of Monetizing Young Audiences
    32:33 Roblox's Strategy to Age Up
    33:02 Advertising Challenges for Under-18 Demographics
    33:26 Negative Margin Users on Roblox
    35:19 Upcoming Episode Teaser: Roblox's Algorithm Changes
    38:23 Supercell CEO's Annual Blog Post
    39:05 Clash Royale's Rebound and Marketing Strategies
    44:14 Squad Busters: A Postmortem
    44:54 Supercell's Future and Industry Insights
    49:01 The Role of PR in CEO Letters
    52:18 Supercell's Innovation vs. LiveOps Debate
    01:02:21 Conclusion and Final Thoughts
  • Deconstructor of Fun

    321. Art Directing in the AI Era with SciPlay's Peter Franco

    09/2/2026 | 1h 2 mins.
    The evolution of art direction, the integration of AI in creative processes, and the balance between creativity and business acumen. That's on the menu as SciPlay's Sr. Art Director, Peter Franco, joins Michail Katkoff on the podcast.
    Read more about Peter's work on modernizing a top-grossing game: https://tinyurl.com/mn2bdweb

    Timestamps:
    2:12 - Peter's journey into Social Casino
    4:42 - Evolution of art direction roles
    7:13 - Balancing creativity and business
    9:23 - User feedback in design
    12:07 - Importance of seamless UX
    15:44 - Player behavior insights
    20:28 - Benefits of using IPs
    25:16 - AI in art pipelines
    30:18 - Future skills for art directors
    35:33 - Maintaining stylistic consistency
    40:49 - Future of art direction
    45:07 - Personal influences and career advice
    53:25 - Advice for aspiring art directors
    59:25 - AI and creativity

More Business podcasts

About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
Podcast website

Listen to Deconstructor of Fun, Ask About Wealth and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features
Social
v8.6.0 | © 2007-2026 radio.de GmbH
Generated: 2/20/2026 - 7:57:17 PM