555 episodes
- With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they'll need to capture Jonathan's airship, the Adventure Beckons, from the Creed of Oracles…
This week on Perpetua: Escape the Rumbling Castle! 07
Perpetua Guide [In Progress v.06]
NPCs & Monsters [PNMS]
Creed of Oracles Infantry [NMCOIN]
Typical Traits: Gritty, Grim
Type: Humanoid Hunter
Level: 10
Rank: Soldier
Stats: DEX 10, INS 8, MIG 10, WLP 6
Attacks: Holy Salvo, Forceful Flurry
Special Abilities: Summon Platemail
Elemental Affinities: RES: Physical | VUL: Dark, Poison
In-Game Description: With blessed light armor, rifle, and bayonet, Infantry make up the bulk of the Oracle's ranks.
The rank-and-file soldier in the Creed of Oracles. If you decide to rush across the open courtyard when you first arrive to area of the castle, you can fight an infinite number of these guys. They aren't especially hardy, but their Holy Salvo is built specifically to knock out sturdy physical characters, so don't underestimate them!
Starter Tip: If you can do it, try to dispel their summoned platemail, it'll make fighting them toe to toe a lot easier.
Hovering Pyroclastic
Typical Traits: Precise, Devoted, Short-fused
Type: Humanoid Support
Level: 10
Rank: Soldier
Stats: DEX 8, INS 8, MIG 6, WLP 10
Attacks: Ignition, Volcanic Charge
Special Abilities: Flying, Bracing Ash
Elemental Affinities: RES: AIr, Earth [Can gain Fire] | VUL: Dark, Ice, [Starts with Fire]
In-Game Description: A soldier in the robes and armor of the Creed of Oracles with flamethrower and a number of volcanic explosives at their belt.
These floating demolitionists punch through your elemental defenses and their volcanic charges are like sticky grenades that give a boost to anything that hits your side of the field. Most importantly: They can cover themselves in a magical ash that will boost their might and give them a Fire resistance. Once they do this, they sort of become solid all-arounders, so it's best to knock them out before they can do that.
Starter Tip: Hit them with Dark or Ice damage to bring them down to melee range!
Fares, Devout Chef
Traits: Tricky, Inventive, Religious, Adaptable
Type: Humanoid Saboteur
Level: 10
Rank: Soldier
Stats: DEX 8, INS 8, MIG 8, WLP 8
Attacks: Poison Vial
Special Abilities: Bottled Vigour, Enervating Powder
Elemental Affinities: RES: Earth, Fire, Light| VUL: Air, Dark, Ice
In-Game Description: A chef of the Creed of Oracles. Master of the Kitchen and Pantry.
This guy SUCKS! I don't even mean in combat, he's fine to fight. But as a character, I hate how he can draw you into conflict. There's basically only one way through his conversation tree that doesn't draw you either into combat with him immediately (with reinforcements coming soon after) or up into the Barracks where his friends are. Personally, I prefer to just knock him out ASAP and then sneak up to the hidden passage a few rooms away.
Starter Tip: If he manages to poison you, don't forget to use your IP for an Antitote. Poisoned doesn't do damage over times like in some games, instead it saps BOTH your Might and Willpower, so whether it hits a bruiser or a mage, you're in trouble!
Ushala, Conduit
Traits: Mysterious, Possessed, Sacrificial
Type: Demon Mage
Level: 10
Rank: Soldier
Stats: DEX 10, INS 8, MIG 10, WLP 6
Attacks: Heaven's Light, Heaven's Glory, Heaven's Call
Special Abilities: Flying, Pressure Gauge
Elemental Affinities: IMM: Light | RES: Physical, Poison | VUL: Dark | Pressure Points: Dagger, Sword
In-Game Description: A member of the Creed who temporary gives their body up to be possessed by the spirit of the holy Oracles.
So, as far as I know, there's two versions of Ushala you can fight. The above is the "standard" one, which is what happens when the Gem Scene goes the way it almost always does. But I've heard that if you manage to get the gem away from the Draconic Elf safely, then Ushala can become possessed (by who? My theory is Lucena) and then she gets a second, much harder phase. Which is saying something, because even this version of her is NO JOKE.
Starter Tip: If you can, hit her with Shaken and Poisoned (the status condition, NOT the damage type). All three of her attacks are based on WLP, so it helps to knock that down as far as possible.
Sarithe, Shieldmaiden [NMSRSH]
Traits: Courageous, Devout, Charismatic, Armored
Type: Humanoid Sentinel
Level: 10
Rank: Champion (4)
Stats: DEX 8, INS 8, MIG 10, WLP 8
Attacks: Face Me!, Intercepting Javelin
Special Abilities: Elemental Shield, Head up, Soldier!, Not this time!, Get behind me!, Strong Will, Honest Heart!, Pressure Gauge
Elemental Affinities: IMM: | RES: Light, (Can gain Air, Earth, Fire, Ice) | VUL: Bolt, Dark, Poison | Pressure Points: Flail, Firearm, Spear, Heavy Weapon
In-Game Description: A knight in elementally-charged armor, wielding a tower shield and a javelin that hums with power.
Despite being fully kitted out in heavy armor, Sarithe's abilities seem designed to make her a strong support character. She keeps her crew safe not only by taking hits for them, but also by healing them, stopping Opportunities (critical hits), and granting them multiple elemental resistances.
Starter Tip: Because she has a pressure gauge (from the Armidirge games), she doesn't take extra damage from the elements she's weak against. Instead, if you can hit her six times with something she's vulnerable to (including her pressure point weapon types), she'll get staggered and she loses all of her actions for the rest of the round. Be sure to take advantage of this!!
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together.
Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions.
This week on Perpetua: Escape the Rumbling Castle! 06
Perpetua Guide [In Progress v.06]
Some Feedback [Page 68 of 68]
CarlsSr
So uh, has anyone won the big fight in Eschatonica?
TheUnforgivenIII
Holeeeeeyyyyy $#!+!!! HOT SHOT CARLS SR (more like JUNIOR) FINALLY HAS TO ASK US LOWLY NOOBS A QUESTION. Not such a big shot one-liner now are you. Finally got brought down to your knees by the Creed of Oracles and their holy knights, huh?
Doom_Tree_Anne
Okay, Unforgiven, let's dial it back a little bit. Not everyone is perfect. In fact, you even got something wrong in your post. They're not "holy knights," which you would know if you had played Armidirge II: Marcellina's Tears (which came out in the US and UK as Armidirge 2: Holy Reign). About halfway through the game, right after the destruction of the East Cathedral, Beri calls Carcenia "one of those high-and-mighty holy knights of the Creed" and Carcenia says "Tsk. There haven't been holy knights for six hundred years. We are saints, revived!"
In any case, I had a pretty hard time with that fight until I just let Antistrophe take the lead. You can really build him perfectly for the one-on-one fights!
FriendOfNei
Agreed on Antistrophe there, though if you mean the second fight with the Creed, there's a lot of other options. The key (I think) is making sure to get the second party involved as soon as possible. Otherwise you can really get overwhelmed, especially by Ushala with all that multi-target light damage she can do.
CarlsSr
Wait. You thought I was talking about THAT fight? Lololol, you really are all lost.
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - Conflict and complication at the edge of Eschatonica! In the Creed of Oracles' fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world's language and ritual…
This week on Perpetua: Escape the Rumbling Castle! 05
Perpetua Guide [In Progress v.06]
Spoiler-free Ten Hint Puzzle Guide
This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some sense of mystery for people using this guide, so I'll give a series of ten progressively more direct hints, but won't ever give the direct solution.
Springsong Mural Puzzle
The large mural depicting Sprinsong's legendary Heroes of the Spark is more than meets the eye. Just be careful, because if you make too many wrong moves, the ostrich-like automatons will activate and defend the secrets here!
Hint 1
There's more to the mural than meets the eye. Look closely at the symbols AND the middle…
Hint 2
Some of the floor tiles in this room look different than the others.
Hint 3
Remember how you dealt with the flowers in the previous room? 'Springsong' is more than just a name.
Hint 4
Springsong and Perpetua have different, but corresponding elements. You have to map them one to one if you want to crack this puzzle. Don't look at the next clue if you want to figure this one out yourself!
Hint 5
Symbol
Springsong Element
Perpetua Element
3 Curved Sideways S's
Breeze
Air
Downward Zigzags
Spark
Bolt
Crescent
Night
Dark
Triangle
Mountain
Earth
Open Square
Hearth
Fire
Teardrop
Spring
Ice
Open Circle
Sun
Light
Quatrefoil (Clover)
Nature
Poison
Hint 6
In the story hidden in the Flower Room, you can learn that while the evil sorcerer of Springsong used all the elements (except Spark/Bolt) to harm the world, he took complete control of Spring (Ice), Night (Dark), and Nature (Poison).
Hint 7
You'll have to use the magic of the remaining elements (Air, Bolt, Earth, Fire, Light) to complete this puzzle. Remember that in Springsong, you must perform in order to use magic!
Hint 8
Don't just look at the Mural, use the "Study" action on the heroes depicted there. What can you learn from their names?
Hint 9
By combining the elements together you can create different letter runes. Pay attention to the combinatory effect! By the way, the letter Z doesn't seem to exist in Springsong.
Hint 10
The heroes of Springsong must be very naive if this is the password to their secret vault...
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious…
This week on perpetua: Escape the Rumbling Castle! 04
Perpetua Guide [In Progress v.06]
Some Feedback [Page 66 of 68]
TheUnforgivenIII
So uhhhh does anyone have any tips for the minigame in the antechamber? I'm hitting all the buttons right, but I keep losing, and I want the best outcome.
Alukard83
I don't think the outcome actually matters. You just get like, a little buff if you win.
CarlsSr
Well you're definitely not hitting ALL the buttons right
TheUnforgivenIII
I'm. Hitting. ALL. The BUTTONS. RIGHT.!!!!
xXZelgadyskXx
So I got stuck on this one for a WHILE until we spent like five hours testing it out together on IRC. Here're my tips:
Accuracy is more important than speed. If you miss more than three button presses, you're GOING to come into second, no matter how fast you go.
Pick your dominant hand (so if you're right handed, use the face buttons, if you're left handed, use the d-pad).
Speed IS still important. If your party leader doesn't have at least 15 by the time one of the other characters has 18, you're just not going to win. Reset and start over.
For me, whistling a song that's the right pace really helped. I did "Row Row Row Your Boat" but as if "Your Boat" never happens. Just: Row Row Row Row Row Row Row, et cetera, you know?
Finally, don't worry about it. You just get like a little buff I think.
CarlsSr
I think I'm the one all hitting buttons, buddy.
Hosted by Austin Walker (austinwalker.bsky.social)
Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social)
Produced by Ali Acampora
Music by Jack de Quidt (available on bandcamp)
Cover Art by Ben McEntee (https://linktr.ee/benmce.art)
With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. - For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book.
We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack edition in all its unfolding, kaleidoscopic color, and let you know that it is now available to preorder at lostincult.co.uk/marielda. A very limited number of signed copies still remain, to be followed by a second, unsigned run.
This extra-special edition, which began in early ideas and sketches six long years ago, is based on concepts by Annie Johnston-Glick and illustrated by Elemei, and is created in collaboration with the British publisher and designworks Lost in Cult.
The centerpiece, alongside the full Marielda soundtrack, is the "star book", an unfolding, layered diorama showing four scenes from that fateful High Sun Day, secured by a red ribbon.
This object exists in-fiction and tells a story, discovered in the cavernous vaults of The New Archives by Semiotician Uklan Tel, and shipped (much to the chagrin of the Archives' Exceptional Loans division) to a friend in Velas. In addition to the vinyl and star book, contained inside are two enamel pins showing coinage of ancient Hieron, as well as five bone-white d6 dice emblazoned with the sigil of the second god to rule the holy city.
Alongside Tel's covering letter, you can also find eight pieces of Marieldan paper ephemera: an undelivered postcard bought by a holidaymaker at a pleasure garden, a double-sided broadsheet of Marielda's newspaper "The Charioteer", and six other mysterious pieces from the City of First Light at a time of great change.
Oh, and there's also a 7" vinyl with a plain red label, and we'll say no more on that for now.
We've already been blown away by yesterday's response to this project from our Patrons, which has really helped demonstrate that there's an audience for physical media projects from Friends at the Table.
It has been an absolute joy to return to this world in collaboration with such incredible artists and designers. Writing in character as gods, citizens, and tourists to the holy city (as well as people thousands of years later, trying to make sense of what they hold in their hands) has been a real treat and we are so excited to finally - finally! - get to share it with you.
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About Friends at the Table
Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
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