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Kiwi Talkz

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Kiwi Talkz
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  • #196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
    In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.#jumpspace #ittakestwo #fpsgamesTIMESTAMPS00:00 - Intro00:42 - Half-Life 2 Is The Citizen Kane Of Video Games01:52 - Becoming A Video Game Designer03:34 - How Half-Life 2 Influenced Jump Space06:00 - FPS Evolution/Animation Is Key To A Good FPS Camera09:10 - Motion Sickness In FPS Games14:30 - Moving Between First Person & Third Person In Jump Space17:30 - Camera Techniques/It Takes Two Camera19:19 - It Takes Two Devs Studied Super Mario 64 & Odyssey To Make The Game23:20 - The Making Of It Takes Two28:22 - Working With Josef Fares36:30 - Why Filip Left Hazelight/Having The Idea Of Jump Space Since 201241:43 - Jump Space’s Popularity/Daniel Kaplan’s Importance/Marketing48:00 - Jump Space’s Early Access Release Was Threatened By Silksong And GTA 651:09 - Jump Space’s Release Date52:00 - The Cost Of Game Development/Why So Many Game Studios Close57:38 - Where The Term AAA Came From/Some Games Will Survive The Game Studio Apocalypse59:37 - Studios Need To Sell 10 Million Units To Break Even On $100 Million Budget1:02:10 - Sweden Game Industry/Filip Was Determined To Succeed In The Game Industry1:05:15 - Will Jump Space Be Relased On Switch 2/PS5?1:08:17 - Where To Follow Keepsake Games & Jump Space
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  • #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
    Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy. Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s #fallout #starfield #gearsofwar JOSHUAS ARTWORK CAN BE FOUND HERE https://www.joshuajayart.com/ https://www.artstation.com/joshua_jay_artTIMESTAMPS00:00 - Intro00:38 - Lord Of The Rings/Kurt Kuhlmann04:18 - Building A Fallout 76 Saloon13:43 - Todd Howard/Early Work On Fallout 417:51 - Fallout 4’s Colour Palette19:00 - Josh’s Work On Fallout 4’s World Art21:38 - Josh’s Gears Of War 3 Art Was Inspired By Fallout 322:30 - Epic Games Base Their Games On Licensing/Bethesda Vs Epic Culture25:10 - Unreal Engine Vs Creation Engine28:20 - Problems Developing Fallout 7633:25 - Why Fallout 76 Wasnt Delayed/Starfield Was Delayed Due To F07635:18 - Josh & Kiwi Butcher Shigeru Miyamoto’s Quote37:00 - Game Development Costs/Fallout 538:45 - What Josh Wants To See In Fallout 540:15 - Fallout TV Show Being 5 Seasons/TV Shows With Filler42:50 - Video Games With Filler/Alien Isolation45:15 - Video Games Should Be Shorter/Elder Scrolls VI/Rockstar Games48:30 - Josh Got Burned Out On Gears Of War/Josh Avoided Starfield For As Long As Possible52:40 - Working On Starfield53:30 - Q+A - How Bethesda Seamlessly Transition From Different Biomes In Their Games58:09 - Q+A - Were There Talks For Smaller Galaxies In Starfield In Pre-Production59:25 - Game Devs Not Having Time To Play Games/Josh Doesnt Play Many Games These Days1:01:42 - Josh Loves Shadow Of Mordor & War1:02:10 - Q+A - How Was Josh’s Day Organised In A Pie Chart At Epic & Bethesda1:04:45 - Pros & Cons Of Big & Small Studios/Star Wars Games1:07:32 - Josh Loves & Hates The Industry/Story Of Soldiers In Afghanistan1:11:24 - Josh Tells A Touching Story Of A Fallout Fan Who Died1:16:41 - Outro
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  • #194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
    GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys are keen to do another one at some point, so if you would like that then like this post. timestamps00:00 - Intro00:50 - FFVII Is The Best Game Ever/Why Final Fantasy Isnt On GOG Yet03:29 - Japanese Publishers Are Coming Around To No DRM In Games08:50 - Why No DRM Is Important/Games Are Aging Slowly11:10 - Making GOG Viable For Publishers From A Cost Perspective16:34 - Working Around The Rights/Japanese Rights Are Very Complicated21:05 - GOG Preservation Program27:05 - GOG Has A Small Amount Of QA People/GOG’s Internal Tools31:48 - Simplying The Tools To Preserve Games32:58 - GOG’s Thoughts On AI36:01 - Working With Sony Was A Milestone/Japanese Publisher GOG Wants To Get38:20 - Offline Launchers40:20 - People Approaching GOG With Rights To Games/System Shock 243:29 - Gamers Care More About Gameplay Than Graphics Now49:57 - Q+A - What Has Enabled GOG To Give Away Free Games On Twitch/Amazon Prime52:34 - Q+A - Recreating Box Art & Manuals For Old Games55:55 - Q+A - Will GOG Collaborate With Stop Killing Games Initiative58:30 - Working With Politicians In The EU59:10 - Most Important Lesson Piotr Learned From His Late Uncle(THIS IS FUNNY ASF LOL) 1:00:46 - Closing Comments
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  • #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
    David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry. He now has a Youtube channel where he reviews environmental art in games. David's Youtube Channel - https://www.youtube.com/@Game-World-Art #rockstargames #gta6 #rdr2TIMESTAMPS00:00 - Intro01:30 - Having Imposter Syndrome Working At Rockstar04:30 - Having A Good Manager06:05 - Doing Caves For GTA V08:29 - Doing Environmental Easter Eggs In Rockstar Games10:11 - Rockstar Devs Dont Even Know Whats In Their Games At Release12:53 - David’s Art On GTA VI/The Tech Process At Rockstar15:01 - David Will Be Going Into GTA VI As A Fan16:13 - David Hopes His Name Is In The Credits Of GTA VI17:34 - Character & Environmental Artists Dont Work Together/Trevor Motion Capture Sequence18:42 - Problems With Art In Ubisoft Games20:59 - The Houser Brothers23:11 - Why David Left Rockstar/Burnout27:00 - Telling People You Worked On GTA29:00 - David’s Youtube Channel33:00 - How David Decides What Games To Play On Youtube35:15 - Sending Devs To U.S. To Use For Reference Footage39:15 - Different Leads For Each Rockstar Game/Changes In Development Processes40:40 - Art Is Becoming More Specialized 42:30 - Benefits And Drawbacks Of AI On Art/Chat GPT47:12 - GTA 7/GTA VI Trailer49:00 - Difference Between Movie Trailers And Game Trailers51:00 - How Rockstar Make Game Trailers/Reaction Internally To Trailers53:15 - Assassins Creed/There Is More Potential For Games57:30 - Q+A - How Great Does Your Portfolio Have To Be To Get Hired At Rockstar1:00:31 - Why David Doesnt Have His Rockstar Art On Artstation1:03:20 - David Wont Return To The Games Industry1:04:46 - Q+A - What Is The Most Challenging Part Of Making Environments1:06:53 - Q+A - How Much Freedom Are You Allowed On The Games1:10:07 - Closing Comments/David’s Youtube Channel
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  • #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
    Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls #elderscrolls #starfield #falloutTIMESTAMPS00:00 - Intro01:06 - How Kurt Became The Lore Master Of The Elder Scrolls06:26 - Maintaining The Lore07:57 - Studying History At University/Why Kurt Went To Bethesda09:40 - Evolution Of Quest/Narrative Design At Bethesda10:50 - Using History To Influence Lore/Tolkien’s Influence14:50 - Changing Writing Styles For Fallout18:34 - Using Different Words And Thesaurus For Writing Elder Scrolls/Fallout20:24 - The Evolution Of Voice Acting At Bethesda24:39 - Limitations On Writing At Bethesda26:30 - How Bethesda Changed As The Team Size Grew29:35 - Kurt’s System Designer Role On Starfield32:25 - Why Starfield Took So Long To Make34:30 - The Creation Kit/Things Carried Over From Elder Scrolls/Fallout To Starfield36:15 - Problems With Fallout 7637:00 - Elder Scrolls VI Will Be Bittersweet For Kurt39:17 - Fallout TV Show40:36 - Lord Of The Rings Movies42:38 - Todd Howard/Remote Work Benefited Starfield49:30 - Q+A - What Is Kurts Ideal Sequel To Redguard?51:14 - Q+A - What Makes The Elder Scrolls Feel Grounded54:53 - Q+A - Does Kurt Prefer The Psychelic Lore Of Morrowind Over The European Style Of Oblivion57:58 - Closing Comments/TES:VII/Morrowwind RemakeFollow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en Discord - discord.gg/yWRCM2aDRT FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social
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Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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