It's time for a narrative review double-header! As the end of Tenth Edition draws closer, Games Workshop is rolling out narrative sets to highlight some of the hotspots in the galaxy, and in this episode, we look at the first two releases. In part one, we delve into the 500 Worlds set, featuring the Ultramarines trying to reclaim the lost worlds of Ultramar, as well as a sprawling map-based campaign system. Does this sector-wide campaign system scratch the itch for high-level strategic play, or is it too complex for the average group? Then, in part two, we dive headfirst into The Maelstrom, home of the pirate tyrant Huron Blackheart and his Red Corsairs. How does its notoriety-focus campaign compare to the 500 Worlds system? And does the Crucible of Champions answer all our prayers for opening up a toybox of character options? Listen to find out!
Midwest Conquest 2026: https://www.midwestconquest.com
Arbitor Ian's The Badab War: https://www.youtube.com/watch?v=1_lqsI04Q6w
Support Preferred Enemies on Patreon: https://www.patreon.com/c/PreferredEnemies
Buy Preferred Enemies merch: https://www.preferredenemies.com/merch
Preferred Enemies on BlueSky: https://bsky.app/profile/preferredenemies.com
Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Learn more about your ad choices. Visit podcastchoices.com/adchoices