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Stealth Boom Boom | A Stealth Video Games Podcast

Stealth Boom Boom | A Stealth Video Games Podcast

Podcast Stealth Boom Boom | A Stealth Video Games Podcast
Podcast Stealth Boom Boom | A Stealth Video Games Podcast

Stealth Boom Boom | A Stealth Video Games Podcast

Stealth Boom Boom
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Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and V...
More
Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and V...
More

Available Episodes

5 of 21
  • Far Cry Review | Perceptive Enemies, Hefty Guns, Trigens
    Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monkeys, angry men, and angry monkey men. We're going back almost 20 years, to 2004, to look at a first-person shooter that spawned many sequels. We're talking Far Cry.On this episode of Stealth Boom Boom, we look at how X-Isle got the attention of Nvidia, many years before the dinosaur island became Far Cry. We also discuss how Crytek were always looking to mix action and stealth in the game, as well as some dream casting for the Uwe Boll film.In our review, you'll hear some chat on how to pronounce the name of the game, how you're noisier when dragging your belly on the ground, the excellent sight and hearing of every enemy, BIG ZOOM ENERGY, the stealth-o-meter, tagging guys via your binoculars, thermal goggles that make the Splinter Cell (and X-Files) noise, the MP5, the Trigens that can leap up into the air, the Trigens that can go invisible, the Trigens that are called fat boys, gun perviness, incredible headshots, punching PC monitors, overpowered baddies, bad stamina, a good-looking jungle, hang glider vs helicopter, poor pacing, the second half of Crytek games, and unintentional Duke Nukem.After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Far Cry is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Batman: Arkham Asylum on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok🌤️ Stealth Boom Boom on Bluesky Hosted on Acast. See acast.com/privacy for more information.
    19/9/2023
    2:15:59
  • Outlast Review | Night Vision Camcorder, Jump Scares, Ghost Terminator
    Around the early 2010s, there was a real boom in first-person horror-stealth and today we're looking at one of the most popular games in said genre. We're going back a decade, to 2013, to look at a video game that has since spawned two sequels – one of which only came out this year. We're talking Outlast.On this episode of Stealth Boom Boom, we talk about how developer Red Barrels was set up by three people who had some stealth pedigree, having previously worked on both Assassin's Creed and Splinter Cell. We also discuss how their game was inspired by Aphex Twin and Mirror's Edge, as well as how they saw the camcorder as a gun.In our review, you'll hear some chat on how the night vision camera both helps and terrifies, an asylum stuffed with batteries, a heartbeat that gets faster and faster, hiding in lockers, the thrill of being chased (and looking behind you while you're being chased), some differing opinions on the game's jump scares, staring competitions with NPCs, the fairly narrow path in Mount Massive, the name "Mount Massive", generators... just in general, running out of frustration, absolutely slamming doors, Robbie Williams in the Rock DJ video, little tiny robots, being really scared, not being scared anymore, MKUltra, an optional story, a hippo and a giraffe eating chocolate eclairs, and a line of dialogue about a cat.After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Outlast is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Far Cry on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok🌤️ Stealth Boom Boom on Bluesky Hosted on Acast. See acast.com/privacy for more information.
    5/9/2023
    2:15:12
  • Metal Gear Solid Review | Melodrama, Soliton Radar, Foxhound Battles
    A quarter of a century ago, we got some real stealthy classics – some of which have already been covered on this very podcast. Today we're looking at the game from that year that introduced many to the fact that video games can also be a lot like movies. We're going back to 1998 to take a look at the third game in one of the genre's most beloved (and maligned) series. We're talking Metal Gear Solid.On this episode of Stealth Boom Boom, we talk about how director / producer / writer Hideo Kojima, who wanted to make films from a young age, broke into the games industry. We also discuss some of the very explosive, '90s ways this game was marketed. We chat about pre-launch press coverage too, which includes some Resident Evil and Lego mentions, a research trip to see a SWAT team, and some chat on the influence of Yoji Shinkawa.In our review, you'll hear some chat on the excellent Soliton Radar (and why it needs to be excellent, because the game has a fixed camera), fading footprints in the snow, chaff grenades, hiding in cardboard boxes, disappearing enemies, F.R.E.E. (full reactive eyes entertainment), Benny Hill, floopy-doop weapons, mostly great boss fights, Psycho Mantis reading your mind, that opening hour, how anti-war this war game is, Meryl's codec number on the back of case, the briefing tapes, the Yakuza / Like A Dragon games, some of the most verbose and melodramatic people ever, "press the select button," and the alert noise.After all that, the lads take you through what some of the critics were saying about the game around the time it came out, and then they give their final verdicts on whether Metal Gear Solid is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Outlast on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok🌤️ Stealth Boom Boom on Bluesky Hosted on Acast. See acast.com/privacy for more information.
    22/8/2023
    2:46:24
  • Tomb Raider (2013) Review | "Relatable" Lara Croft, Brutality, A Bow
    What do you do after you've already rebooted a series and have effectively gotten everything you can out of it? Well, you reboot it again and give it another go. We're going back to 2013 to take a look at the first entry in Lara Croft's third (?) series under the same name. We're talking Tomb Raider (2013)... to be specific... but obviously it's just called Tomb Raider. Yeah!On this episode of Stealth Boom Boom, we talk about how Batman and James Bond inspired developer Crystal Dynamics to have another go at creating a new Tomb Raider series. We discuss the marketing hype behind this game, which was partly fronted by Shazam actor Zachary Levi... sadly. We also chat about the press coverage, which includes some discussion on the protagonist apparently being relatable now because she wears trousers, an "attempted rape" scene that dominated the narrative around this game, and the sexualisation of a female video game character.In our review, you'll hear some chat on scripted stealth (and something about a quiet rollercoaster), context-sensitive animations (that some enjoyed and some hated), the bow and how it's the best weapon in the game, pretty needless hunting, how the action is really frantic, an assault rifle from Splatoon, being able to literally curve Lara around objects like a bullet in that film Wanted, climbing that involves you, dated concepts like QTEs and set-pieces, rubbish tombs (that some didn't mind), awful secondary characters, a shoddy plot, a failed attempt to humanise the lead character, the fetishistic punishment that Lara goes through, and DELICIOUS LUDONARRATIVE DISSONANCE.Colm doesn't test the gaming knowledge of Adam and Josh in another edition of Who Am I? this week. We're gonna take a little break with Who Am I? for a bit. We may get back to it down the line. So, at the end of the episode, the lads give their final verdict on whether Tomb Raider is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Metal Gear Solid on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok🌤️ Stealth Boom Boom on Bluesky Hosted on Acast. See acast.com/privacy for more information.
    8/8/2023
    2:44:14
  • Splinter Cell Review | Silly Realism, Light & Shadow, The Fifth Freedom
    Developer Ubisoft Montreal was given one job: make a game like Metal Gear Solid, but better. And they decided to make something a bit like MGS, but also a bit like Thief. We're going back to 2002 to look at the first entry in one of the most celebrated stealth-action series of all time. We're talking Splinter Cell... specifically Tom Clancy's Splinter Cell... just in case you find one done by someone else...On this episode of Stealth Boom Boom, we talk about how Splinter Cell came from a sci-fi third-person shooter called The Drift, which was almost a James Bond game. We discuss Michael Ironside basically insulting the script, how it was important for the team to make Splinter Cell feel realistic, and did we mention Splinter Cell was going to take Metal Gear Solid's lunch?In our review, you'll hear some chat on the astonishing light and dark system (and how you can create darkness by shooting out lights), hopping on the spot, the blend of silliness and Tom Clancy realism, excellent gadgets like the optic and diversion camera, some frustrating trial-and-error design, an unnecessary split jump, satisfying shooting, THE SC-20K, goggles (both night-vision and thermal), a divisive CIA office, Kombayne Nikoladze's coup, glitchy news broadcasts, a reluctance to look at The Fifth Freedom, Sam Fisher, Faithless, and THAT'S THE NAME OF THE GAME.Colm tests the gaming knowledge of Adam and Josh in another edition of Who Am I? And then the lads give their final verdict on whether Tom Clancy's Splinter Cell is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Tomb Raider on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok🌤️ Stealth Boom Boom on Bluesky Hosted on Acast. See acast.com/privacy for more information.
    25/7/2023
    2:50:17

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About Stealth Boom Boom | A Stealth Video Games Podcast

Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all. Hosted on Acast. See acast.com/privacy for more information.
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