
🔨 Forge Master review: Forging $3mil/month Revenue. Legend of Mushroom, westernized!
12/1/2026 | 30 mins.
In this episode, we break down Lessmore’s second major hit after Arrows and explain why Forgemaster is a pure IAP-driven idle RPG with no visible ads. From Legend of Mushroom mechanics and gacha systems to LTV, UA limits, and creative strategy, this is a deep dive into why Lessmore knows exactly when ads help and when they don’t.What we cover• Why Forgemaster feels instantly familiar• Legend of Mushroom DNA explained• Why are ads missing on purpose• LTV vs scale tradeoffs• UA and creative bottlenecks• How this game could scale furtherGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro & context after Arrows01:40 — Why Forgemaster matters03:10 — Visual DNA and reused assets04:30 — Legend of Mushroom comparison06:20 — Gacha, skills, pets & progression09:00 — Idle loops and infinite treadmill11:30 — PvP, clans and social layers13:30 — The missing ads question16:00 — Why Lessmore likely turned ads off18:10 — Revenue, ARPU and LTV signals20:30 — UA performance and CPI reality23:00 — Creative strategy limits25:10 — How to scale Forgemaster further27:30 — Category outlook for idle RPGs29:30 — Final takeaways---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

🚨📢 BREAKING NEWS: Block Blast Hits 70M DAU, Apple Fined €98M, Brazil Forces App Store Changes
09/1/2026 | 10 mins.
Block Blast hits 70M DAU after running 10,000 A/B tests in a single year, Apple is fined €98M in Italy over unfair ATT rules, and Brazil forces major App Store changes including third-party payments and app stores.This week shows how execution, regulation, and platform power are colliding in mobile gaming.What we cover• How Block Blast scaled to 70M DAU• Why experimentation beats features• Apple fined €98M over ATT• Why double consent hurts developers• Brazil forces App Store rule changes• What this means for UA & monetizationKey takeawayPlatforms are under pressure. Teams that test faster will win.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why this week matters00:45 — Block Blast hits 70M DAU02:20 — 10,000 A/B tests explained04:20 — Why simplicity scaled globally05:40 — Italy fines Apple €98M07:10 — Why ATT is under fire08:20 — Brazil forces App Store changes09:20 — What this means for developers---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

↪️ Simple ARROW design FTW. You don't need super high-polished art to make $250k/day!
08/1/2026 | 35 mins.
Why is Lessmore’s Arrow Puzzle Escape scaling to millions of DAU and making $250k/day in Ad Revenue? In this episode, we break down how Lessmore built Arrow Puzzle Escape into one of the fastest-scaling ad-monetized puzzle games on the market. From brutal simplicity and ultra-low CPI to aggressive ad design and relentless testing, this is a masterclass in distribution-first mobile game design.Topics covered• Why Lessmore is a testing company• How Arrow Puzzle Escape reached ~4M DAU• Why simplicity crushes CPI• Ad monetization design choices• Session length vs difficulty• Why remove-ads is hidden• Why copycats don’t matterGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Intro & Lessmore background02:30 — Miniclip acquisition context04:30 — Portfolio overview & performance06:00 — Arrows DAU explosion explained08:10 — Category comparison vs traffic puzzles10:30 — Why arrows beat cars for CPI12:30 — Gameplay walkthrough & simplicity15:00 — Difficulty design and session length17:30 — Ad monetization breakdown20:00 — Interstitials, rewarded videos & banners22:30 — Retention vs monetization tradeoffs25:00 — Why remove-ads is hidden27:00 — Creatives & UA scaling logic29:30 — Testing culture & prototype accounts32:00 — Why copycats won’t catch up34:00 — Final takeaways & Part 2 teaser---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

🧠 MVP UA template: How to set up your Google Ads campaigns for Success by Matej Lancaric
07/1/2026 | 20 mins.
In this solo episode, Matej breaks down his MVP Google Ads UA setup for mobile games and apps in 2026. From Firebase tracking and conversion windows to campaign structure, audience signals, creatives, and optimization cadence - this is a practical, field-tested Google Ads playbook.More info here: https://lancaric.substack.com/p/mvp-ua-template-i-want-to-launch-f9eWhat you’ll learn• Why Firebase is mandatory for Google UA• Which events to bid on (and which to avoid)• How conversion windows affect learning speed• Why fewer campaigns scale better• How to use audience signals properly• When to move into ROAS campaigns• How to structure creatives & ad groups• Why patience beats constant optimizationGet our MERCH NOW: 25gamers.com/shopThis is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — Why Google Ads still matters in 202601:50 — Tracking fundamentals: Firebase vs MMP04:30 — What events to bid on (installs vs actions)07:00 — Conversion windows: speed vs accuracy09:40 — Campaign structure & geo tiers12:30 — Audience signals that actually work15:10 — When (and when not) to run ROAS campaigns17:30 — Creative structure & ad groups18:50 — The “hamburger” optimization strategy19:40 — Final advice & common Google Ads mistakes---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Why short drama is beating games at Engagement & UA (Holywater's Bogdan Nesvit Explains)
05/1/2026 | 59 mins.
This is one of the most operationally revealing episodes we’ve recorded. This episode is not about short drama. Holywater isn’t competing with games or streaming platforms. They’re absorbing both.What happens when games, short drama, AI, ads, and IP collide?In this episode, we sit down with Bigdan Nesvit from Holywater to unpack how the next generation of mobile entertainment is being built.Topics covered:How interactive stories evolved into AI-generated showsWhy most revenue sits outside the App StoreHow studios use short drama to test IPWhy ads don’t kill retentionHow Holy Water ships 15,000 creatives per monthWhy shows are built as marketing assetsHow games and short drama will mergeThis is one of the most operationally revealing episodes we’ve recorded. JAWS DROPPED!Get our MERCH NOW: 25gamers.com/shop---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guest: Bogdan Nesvithttps://www.linkedin.com/in/bogdannesvit/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg00:00 — epic intro03:00 — From interactive stories to short drama07:30 — Where the money really comes from12:10 — Content quantity vs production economics18:30 — AI-generated shows explained24:10 — Ads, retention & monetization reality31:00 — Creatives at insane scale (15k/month)38:30 — Games × short drama convergence46:10 — 2026 vision & what breaks next54:30 — Final takeaways---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai



two & a half gamers