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  • two & a half gamers

    🧱 Block Blast Exposed: The 45M DAU Game that prices YOU before you even play!

    11/11/2026 | 26 mins.
    Block Blast is one of the biggest games on mobile: ~45–50M DAU (peaking around 60M), 100% ad revenue, built by Hungry Studio. A viral teardown by an independent researcher claimed to show what happens server-side, and enough of you sent it to us that we had to talk about it. According to the teardown, your Block Blast isn’t the same game as the one on the phone next to you.

    Hundreds of traits from a pool of 700+ get downloaded after install, outside what app review ever sees. Then an on-device model reads 27 inputs (country, recent ad prices, RAM, install source, even your first high score) and prices you. I

    n the example, the same phone was worth a $25 eCPM in the US and $8 in Brazil.

    We also look at the ~$1M/day ad revenue, Hungry’s Nebula portfolio growing out of Block Blast (Rotate Rings in the main menu), and why this only works on cores you can control mid-game. Felix calls it the biggest Robin Hood mechanic he’s seen. Jakub says every ad-based studio is about to copy it.

    ⏱️ TIMESTAMPS
    00:00 – Cold open: forcing ads is softer than forcing payments
    02:19 – Block Blast: 45M DAU, Hungry Studio, 100% ad revenue
    06:08 – The viral teardown: 700+ server-side traits, invisible to app review
    09:23 – Pricing you: an on-device eCPM model, $25 in the US vs $8 in Brazil
    13:18 – The lethal puzzle: 10% past your high score, 20% impossible pieces
    15:37 – Picking your fail point, difficulty experiments, the churn predictor
    19:25 – ~$1M/day in ads, and the Nebula portfolio growing out of Block Blast
    20:41 – Takeaways: which cores can copy this, and starting from monetization

    This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
    http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
    --------------------------------------
    Today's episode is brought to you by PvX Partners. Developers now have a new way to fund their marketing: PvX Card.
    If you're scaling your gaming business and need more capital for UA, here's the deal: your credit limit grows with your marketing performance — the higher your ROAS, the more credit you have available. Repayment terms run from 60 to 120 days and scale with your ROAS, so you can match repayments to your game's payback period.
    It's dynamic, it's flexible, and it scales as fast as you do.
    Check out PvXPartners.com/cards and scale your UA with PvX Card
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - matej@lancaric.me
  • two & a half gamers

    🛟 Township First, 4X at Level 16: The Biggest 4X Innovation Since Top Girl

    09/11/2026 | 36 mins.
    Remember the raft-rescue playable from our last Playable Trends that turned out to be 4X? This is the game: Wild Water World, from the team behind Lands of Jail, and Jakub calls it the biggest 4X innovation since Top Girl. The first days are a minigame simulator: fishing, scavenging plastic while dodging sharks, a Dave the Diver-style dive, all of which you automate within 20 minutes. Then it turns into Township, with resource conversion orders, ship deliveries and auto-production (2 hours free, then rent or buy).

    The 4X map only opens at level 16, about 3–4 days in, and it’s stripped down: no player towns, four clans on the whole map, a neutral Pirate Legion, bases you flag instead of farm, and clan leadership that switches automatically every few days by strength (so dead clans don’t stall), probably filled with bots early on. It’s far more approachable than the Kingshot or Last War maps.

    ⏱️ TIMESTAMPS
    00:00 – Cold open: already bigger than Lands of Jail
    01:10 – The WTF playable from Playable Trends is back
    02:16 – The biggest 4X innovation since Top Girl
    03:30 – Minigames first: fishing, ocean scavenging, diving (then automate everything)
    07:26 – The Township loop: orders, deliveries, auto-production, and no soldiers
    11:37 – The 4X map at level 16: no player towns, 4 clans, Pirate Legion, auto clan leaders
    17:23 – Numbers: 500K installs/day, Asia-first, US 1%, the 4X top charts
    22:53 – Creatives: 6,000 ads, shelter renovation, and Matej’s own AI versions
    This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
    http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
    --------------------------------------
    Today's episode is brought to you by PvX Partners. Developers now have a new way to fund their marketing: PvX Card.
    If you're scaling your gaming business and need more capital for UA, here's the deal: your credit limit grows with your marketing performance — the higher your ROAS, the more credit you have available. Repayment terms run from 60 to 120 days and scale with your ROAS, so you can match repayments to your game's payback period.
    It's dynamic, it's flexible, and it scales as fast as you do.
    Check out PvXPartners.com/cards and scale your UA with PvX Card
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
    ---------------------------------------
    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - matej@lancaric.me
  • two & a half gamers

    🎒 SchoolCraft Party: 4.5M DAU, Fake Players, ~$70K/Day Ad Stack That Could Easily DOUBLE

    07/11/2026 | 35 mins.
    All three of us review SchoolCraft Party, a 7-year-old blocky action sandbox that is hitting record numbers. It looks like Minecraft, plays like GTA Vice City from Wish, and every “player” walking around with a country flag and a name is a bot.
    The numbers: launched in 2018 (it used to be called Nightclub Craft), with spikes in August 2022 and last Christmas. It is now at a record ~4–4.5M DAU and still ~250K downloads a day, almost all from tier 3–4 markets (Indonesia, India, Brazil, Mexico, Philippines, Russia, Turkey, Vietnam, Pakistan). Felix’s estimate is ~$70–75K/day from ads, from a small Ukrainian team running on AdMob with only Google, Unity and AppLovin in app-ads.txt. His plan: move to MAX, add Pangle, Mintegral, Moloco, InMobi and GAM, and set smarter cooldowns to double ad revenue.

    ⏱️ TIMESTAMPS
    00:00 – Cold open: double the ads, 6x the users
    02:19 – Gameplay: Minecraft looks, GTA Vice City loop, watch 10 ads to remove ads
    07:45 – Every player is a bot: the offline game pretending to be online
    16:24 – ~14 rewarded placements, and Google’s three-ads-in-a-row lock-in
    19:02 – Only 3 ad networks in app-ads.txt: Felix’s plan to double ad revenue
    22:39 – Numbers: 4.5M DAU, 250K downloads a day, tier 3–4, ~$70–75K/day
    24:37 – A 262M-view YouTube short, 5 creatives, and Matej’s 6x UA plan
    30:26 – Blocky art = cheapest CPI, the reskin portfolio, Nightclub Craft rebrand

    This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
    http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
    --------------------------------------
    Today's episode is brought to you by PvX Partners. Developers now have a new way to fund their marketing: PvX Card.
    If you're scaling your gaming business and need more capital for UA, here's the deal: your credit limit grows with your marketing performance — the higher your ROAS, the more credit you have available. Repayment terms run from 60 to 120 days and scale with your ROAS, so you can match repayments to your game's payback period.
    It's dynamic, it's flexible, and it scales as fast as you do.
    Check out PvXPartners.com/cards and scale your UA with PvX Card
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - matej@lancaric.me
  • two & a half gamers

    🚨📢 BREAKING NEWS: AppLovin Prints $2.2B (84% Margin), Apple Blames Gaming, UK King & DarkWar Ads ban

    06/11/2026 | 10 mins.
    Felix is back on the Friday news with three stories that matter for mobile gaming. First, AppLovin’s Q3 2026: record revenue of $2.2B (+55% YoY), $1.4B net income (66% margin), $1.8B adjusted EBITDA (84% margin), $5.9B revenue in the first nine months, Q4 guidance of $2.3–2.4B, $1.4B in buybacks this quarter and $3.2B more authorized. The gaming business grew nearly 50% YoY while the new generation of ad models is only partially deployed. With MAX in their pocket, you don’t bet against AppLovin.

    Second, Apple passed 1.5B services subscribers but missed on services revenue ($30B vs. the $31B expected), and the stock fell 4% after hours. The CFO blamed a slowdown in mobile gaming and App Store business model changes in certain countries. Felix’s take: gaming isn’t slowing down, it’s moving payments off-platform to avoid the 30%. Third, the UK’s ASA banned ads from King, Scopely, the Dark War Survival publisher and others for misleading gameplay, ads seen back in April. With big studios shipping 12–35K new ads a month that each live a few days, banning specific ads does almost nothing. We close with the weather: Meowdoku tops both US stores, Grand Games holds #2 and #3 on iOS, and Rotate Rings, Block Blast and Royal Smash sit near the top of Google Play.

    ⏱️ TIMESTAMPS
    00:00 – Cold open: Apple’s 1.5B subscribers and the services miss
    00:30 – Felix is back: three stories and the weather
    01:00 – AppLovin Q3: $2.2B, 66% net margin, 84% EBITDA margin, $3.2B buybacks
    03:30 – Apple blames the mobile gaming slowdown, or is it D2C?
    05:30 – UK ASA bans King, Scopely and Dark War Survival ads, a drop in the ocean
    08:00 – The weather: Meowdoku, Grand Games, Rotate Rings, Royal Smash

    📌 KEY TAKEAWAYS
    — AppLovin’s gaming business is re-accelerating, and new ad models are only partly rolled out
    — Apple’s “gaming slowdown” looks more like revenue moving to web shops and D2C
    — Banning individual ads doesn’t touch studios shipping tens of thousands a month
    — Puzzle dominates the top charts: Meowdoku and Grand Games lead

    🎙️ HOST
    Felix Braberg

    Subscribe for weekly mobile gaming news, UA and ad monetization: https://www.youtube.com/@twoandahalfgamers
  • two & a half gamers

    🚜 Bulldozer Master: ~$70K a Day & Looks like a weekend prototype

    02/11/2026 | 31 mins.
    Two Gamers again, and this time we review Bulldozer Master from Supercent, the Korean studio behind Pizza Ready. It looks like something vibe-coded over two weekends, and it works anyway. Jakub plays the loop: dig ore blocks, carry them Golden Goblins-style to the refinery, sell, and upgrade move speed, hammers and furnace. Then you rent heavy machinery that runs on fuel (hydraulic breakers, drill crushers, exo-carriers), hire workers who need pizza breaks, and prestige into company upgrades. It’s simple, idle-friendly, and built directly from its own ads.

    The creatives are the real story: 2,700 of them, Trackstar-style truck ads, AI videos of drilling gold walls, a Chrome Valley Customs look, a Bumblebee from Wish, and even a Kingshot salad, spread across AppLovin, Mintegral, Unity and Facebook. Matej also shares how Mintegral became one of One Mage Army’s best channels within a week. The formula: take a 4X creative, build the gameplay around it, then scale and profit.

    ⏱️ TIMESTAMPS
    00:00 – 50K DAU in the US
    01:12 – Two Gamers: “games don’t need to look good, they need to scale”
    02:47 – Core loop: dig, carry, refine, sell (Golden Goblins with a bulldozer)
    05:16 – Machinery rental, fuel, workers, pizza breaks and prestige
    12:30 – Numbers: 200K/day, 600K DAU, Pizza Ready’s half a billion downloads
    17:18 – Felix from Wish: 29 rewarded, 1 interstitial, ~$70K/day
    19:27 – Creatives: Trackstar, AI gold drilling, Bumblebee from Wish, 2,700 ads
    28:36 – The formula: 4X creative → gameplay → scale, plus a channel mix beyond AppLovin

    This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.
    http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100
    --------------------------------------
    Today's episode is brought to you by PvX Partners. Developers now have a new way to fund their marketing: PvX Card.
    If you're scaling your gaming business and need more capital for UA, here's the deal: your credit limit grows with your marketing performance — the higher your ROAS, the more credit you have available. Repayment terms run from 60 to 120 days and scale with your ROAS, so you can match repayments to your game's payback period.
    It's dynamic, it's flexible, and it scales as fast as you do.
    Check out PvXPartners.com/cards and scale your UA with PvX Card
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠

    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - matej@lancaric.me
More Leisure podcasts
About two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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