We break down one of the biggest and most misunderstood “games” in the world - NYT Games Wordle & crossword.
With over 8.5 million DAU, this app sits among the largest mobile games globally.
But here’s the twist:
👉 It barely monetizes like a game
👉 It relies mostly on subscriptions
👉 It avoids aggressive ad strategies completely
We dive into:
• Why NYT Games is a retention machine, not a game
• How Wordle, Connections, and Crosswords drive daily habits
• The massive ad revenue they are leaving on the table
• Why they will probably NEVER monetize like mobile games
NYT Games is not optimizing for revenue per user. It’s optimizing for lifetime value of the ecosystem.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA
Chapters
00:00 Why this is not really a “game”
01:30 8.5M DAU explained
03:00 Subscription model breakdown
05:30 Wordle acquisition story
08:00 Portfolio of games (Connections, Spelling Bee, etc.)
11:00 Daily ritual design and retention
13:30 Monetization: subscriptions vs ads
16:00 The “lost” ad revenue opportunity
18:30 Why NYT won’t monetize like games
21:00 UA strategy (or lack of it)
23:00 Premium audience discussion
25:00 Final verdict — strategy vs money
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments -
[email protected]---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai