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Software Engineering Daily

Podcast Software Engineering Daily
Software Engineering Daily
Technical interviews about software topics.

Available Episodes

5 of 100
  • AI Developer Tools at Google with Paige Bailey
    Over the years, Google has released a variety of ML, data science, and AI developer tools and platforms. Prominent examples include Colab, Kaggle, AI Studio, and the Gemini API. Paige Bailey is the Uber Technical Lead of the Developer Relations team at Google ML Developer Tools, working on Gemini APIs, Gemma, AI Studio, Kaggle, Colab The post AI Developer Tools at Google with Paige Bailey appeared first on Software Engineering Daily.
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    37:28
  • Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis
    Video game emulation is the process of using software to replicate the functionality of gaming hardware. It’s a fundamental approach to making older games accessible on modern devices. The Carbon Engine is a tool developed internally at video game publisher and distributor Limited Run Games. It allows a variety of emulators to interface with modern The post Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis appeared first on Software Engineering Daily.
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    45:05
  • Going Serverless in Financial Services with Brian McNamara
    Serverless computing is a cloud-native model where developers build and run applications without managing server infrastructure. It has largely become the standard approach to achieve scalability, often with reduced operational overhead. However, in banking and financial services, adopting a serverless model can present unique challenges. Brian McNamara is a Distinguished Engineer at Capital One where The post Going Serverless in Financial Services with Brian McNamara appeared first on Software Engineering Daily.
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    37:58
  • Teardown and Voxel-Based Rendering with Dennis Gustafsson
    Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. The game stands out for its technical achievements, particularly its The post Teardown and Voxel-Based Rendering with Dennis Gustafsson appeared first on Software Engineering Daily.
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    33:32
  • Streamlined React Native Development with Charlie Cheever and James Ide
    Expo is a development framework that streamlines the process of building cross-platform mobile apps using React Native. It eliminates the need for complex native code setup by providing pre-built APIs for common device features like the camera and GPS, making it easier to access hardware functionality. It also simplifies the deployment process with built-in tools The post Streamlined React Native Development with Charlie Cheever and James Ide appeared first on Software Engineering Daily.
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    50:37

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Technical interviews about software topics.
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