Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk abo... More
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Three Moves Ahead 591: Darkest Dungeon 2
Rowan, Len, and Nerium hitch their wagon to Darkest Dungeon 2 and set in for the long haul on this epic-length episode. We discuss some of the ways this sequel is an improvement over one of 3MA's consensus favorite games of all time (that we somehow never did a dedicated episode on), and several ways in which it's not. What kind of parties did we like to roll with? How have things changed since early access? And is there a cooler narrator than Wayne June? By the end, you might even get to hear us have a Meltdown!
Three Moves Ahead 590: Wartales
Rowan, Nerium, and Luke set off into the fantasy landscape of Wartales to give a glimpse at one of the most robust tactical management games we've seen in a while. They discuss how it's a counterpoint to – and possibly even a commentary on – Battle Brothers in a couple of interesting ways. You'll also hear perspectives from both of its world scaling settings, to help you decide if you'd rather have everything automatically scale to your current party, or tackle the more dangerous, "MMO-style" version where each region comes with a set level and may be deadlier than you're ready for.
Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games
It's an all-star panel as Len and Mike Williams are joined by Mohawk Games' and Idle Thumbs' own Soren Johnson and Paradox Tinto's Johan Andersson to chip away at a tricky target: the different design goals between a more "Board Gamey" strategy game like Civilization and the "Simulationist" breed exemplified by Europa Universalis. We discuss what we like and don't like about each one, who the audiences are for each, and how to navigate the significant overlap in those audiences. In the end, maybe it's not as adversarial after all...
Three Moves Ahead 588: The Great War: Western Front
This week, Len and Ian welcome military historian Brett Devereaux back to the show to talk about The Great War: Western Front. We discuss what it gets right and what it gets wrong about the trenches, artillery bombardments, and innovative tactics that eventually broke the stalemate. But at the end of the day, does the Western Front of World War I just suck as a setting for a strategy game?
Three Moves Ahead 587: Terra Nil
This week, Rowan teams up with Fanbyte's Mike Williams and Kotaku's Luke Plunkett to discuss Terra Nil, a "city builder in reverse" about restoring the natural ecosystem of a devastated planet. We break down what makes this concept so compelling, feelgood, and relaxing, as well as what it could have done differently to fill a more simulationist niche.
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.