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Video Game History Hour

Video Game History Foundation
Video Game History Hour
Latest episode

164 episodes

  • Video Game History Hour

    Episode 156: Read Only Memo

    27/05/2026 | 1h 13 mins.
    Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases.
    Mentioned in the show:
    GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam 

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Wes Fenlon:
    Bluesky: @wes.readonlymemo.com
    Newsletter: Read Only Memo
    PC Gamer: pcgamer.com/author/wes-fenlon 

    Video Game History Foundation:
    Email: [email protected]
    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg
  • Video Game History Hour

    Episode 155: What’s Your Deal, Lindsey Kurano?

    13/05/2026 | 48 mins.
    In this episode, Phil Salvador sits down with Lindsey Kurano, the Curator of Electronic Games at The Strong Museum of Play, to explore the intricate world of video game preservation. Lindsay shares her unconventional journey from a high school exchange student in Japan to a specialist in film preservation, and ultimately, a lead steward of gaming history.
    We delve into the behind-the-scenes of museum life from building massive collections through donor outreach to the meticulous process of curating an engaging exhibit. In this episode, we also discuss her recent exhibit on Japanese indie games, the prioritization of preserving both hardware and software, how independent collectors and enthusiasts play a vital role in the preservation ecosystem, and a sneak peak at upcoming exhibits.
    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Lindsey Kurano:
    Bluesky: @lindseykurano.bsky.social
    Email: lindseykurano (@) gmail.com

    Video Game History Foundation:
    Email: [email protected]
    Website: gamehistory.org
    Support us on Patreon: /gamehistoryorg
  • Video Game History Hour

    Episode 154: Sega in the 90’s: An Economic Post-Mortem

    15/04/2026 | 1h 21 mins.
    Historian Alex Smith (author and host of They Create Worlds) joins us to challenge the prevailing "Genesis does what Nintendon't" narrative. While Sega’s bravado captured the American imagination, the reality behind the ledger was far more precarious. We dissect how aggressive price wars and a strengthening Japanese yen turned market-share victories into hollow financial gains, creating a "leaky bucket" that even Sonic couldn't outrun.
    Our conversation traverses the internal friction between Sega of America and Sega of Japan, the fragmented rollout of the 32X and Saturn, and the precise moment when ambition collided with fiscal reality. It’s a deep dive into the corporate motivations and economic pressures that dictated the rise and decline of a hardware titan.
    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Alex Smith:
    Website: theycreateworlds.com
    Blog: videogamehistorian.wordpress.com
    Podcast: podcast.theycreateworlds.com
    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Video Game History Foundation:
    Email: [email protected]
    Website: gamehistory.org
    Support us on Patreon: /gamehistoryorg
  • Video Game History Hour

    Episode 153: Sega Channel

    01/04/2026 | 1h 16 mins.
    Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback.
    In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today.
    *This episode has a follow-up bonus episode available to our paid tier Patreon members.
    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:
    Email: [email protected]
    Website: gamehistory.org
    Support us on Patreon: /gamehistoryorg
  • Video Game History Hour

    Episode 152: Japanese Mobile Game Preservation

    18/03/2026 | 1h 9 mins.
    In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket.
    Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever. 

    Mentioned in the show:
    Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355 
    Transforming phone: https://hitsave.org/wild-land/ 

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Ellen Cooper “Unabandonware”:
    YouTube: youtube.com/@Unabandonware/featured
    Bluesky: @unabandonware.bsky.social 
    TikTok: @unabandonware

    See more from Max Solensky “RockmanCosmo”:
    Bluesky: @rockmancosmo.bsky.social
    X/Twitter: @RockmanCosmo
    Website: rockmancosmo.weebly.com
    Website: keitaiarchive.org 
    Website: keitaiwiki.com/wiki/KeitaiWiki 

    Video Game History Foundation:
    Email: [email protected]
    Website: gamehistory.org
    Support us on Patreon: /gamehistoryorg
More Leisure podcasts
About Video Game History Hour
Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
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