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Fun Problems

AJ Brandon and Peter C. Hayward
Fun Problems
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5 of 72
  • #70 - An entire episode about taking an action
    Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions. The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game. Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    1:18:40
  • #69 - Why We Are Ending the Podcast
    Peter announces he’s stepping back from board games to explore new creative projects and explains why the podcast will be winding down. Plus a lot more fun than usual to make up for the downer announcement. Please suggest topics to cover before the show ends! Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    42:53
  • #68 - Listener Questions
    Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching techniques, and how to use playtesters effectively—plus anecdotes and practical rules-of-thumb for aspiring designers. Music, guest appearances, and candid conversation round out the episode as the hosts share honest industry insight and hands-on tips for creating and testing great games. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
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    1:10:17
  • #67 - Grab Bag Minisode 2
    In this episode AJ and Peter dig into core game-design ideas: the difference between strategy and tactics, how scarcity and tough choices make games engaging, best practices for scoring and playtesting, and designing emergent combos that let players discover clever strategies. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song!
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    45:29
  • #66 - The Best Design Advice on the Internet – Part 6
    The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 6 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Facebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song!
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    1:11:37

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About Fun Problems

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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