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Retronauts

Retronauts
Retronauts
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5 of 701
  • 695: The Years-in-Review Revue: 1995
    Jeremy Parish, Kevin Bunch, Benj Edwards, and Jared Petty bring our 50-40-30-years-ago retrospective series for 2025 to a close by looking at the major events and games of 1995—just in time to get ready for 2026's Years-In-Review Revue! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 
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  • 693: Capcom's Vertical Shooter Legacy
    Jeremy Parish, Kevin Bunch, and Brian Clark take a moment to reflect on the history of Capcom, beginning with the genre that got them started in the first place: shooting games where a little guy moves up the screen and blasts everything in sight. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 
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  • 692: Perfect Dark
    Celebrating 25 years of Rare's other groundbreaking first-person shooter for the Nintendo 64, Diamond Feit, Kevin Bunch, and Cara Ellison share their mutual affection for Perfect Dark. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 
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  • 690: Mario & Luigi
    Two Mario RPG brands launched at the dawn of the 21st century, and while Paper Mario had the more immediate gimmick, Mario & Luigi devoted itself to standard RPG mechanics dressed up in Mushroom Kingdom finery. Though the series burned bright in its early years, the back half saw a decline with undercooked sequels, unpopular remakes, and the seeming death of Mario & Luigi—the brand, not the characters. And now that it's back once again, we must ask ourselves: is Mario & Luigi worth celebrating? This week on Retronauts, join Bob Mackey, Mike Drucker (author of Good Game, No Rematch), and Stuart Gipp as the crew times out their button presses to deliver you a perfect podcast. Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
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  • 689: Dragonstrike
    Nadia Oxford, William SRD, and Greg Melo talk about DragonStrike, a retro flight / combat game based around D&D's Dragonlance universe. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 
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About Retronauts

The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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