145 episodes
- In today's edition of The Game Business Show, Chris is joined by Piers Harding-Rolls. The two discuss the potential impact of $1,000 game consoles (should they happen). The two also dive into the publishers that need to prepare fans for the moment PlayStation stops disc production in January 2028.
(Check out our newsletter at TheGameBusiness.com that shows the types of games and companies most likely to be impacted by this decision).Chris is then joined by Felix Falk, the head of the german trade association and organizer of Gamescom.
Felix talks about next week's event in Cologne, alongside the political angle for 2026.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”
19/08/2026 | 37 mins.The Game Business' Christopher Dring chats with legendary immersive sim game maker Harvey Smith (Dishonored/Deus Ex) and executive producer Ben Horne (NBA/Redfall) to discuss their new studio Black Pony Immersive.
The three discuss whether the 'immersive sim' is dead, lessons from Redfall, building a new studio in 2026, being positive in the face of a continued misery and a whole lot more
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe- In this week's The Game Business Show, Chris is joined by policy expert Dr Celia Pontin to discuss Stop Killing Games, the consumer movement that wants to stop online video games being discontinued.
Why does the campaign keep losing? Why is the industry so intent on fighting back against it? Chris and Celia dive into the complications around this growing issue.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe - This week we speak to Sumo Digital Co-CEOs Andy Stewart and Gary Dunn. One of the biggest UK game studios, Sumo was behind huge hits including three Sonic racing games, two Sackboy titles, Crackdown 3 and more.
But following a $1.3 billion acquisition from Tencent in 2021, the firm has fallen away, cutting staff and selling off its publishing business. And it's been six years since the BAFTA winning PlayStation game Sackboy: A Big Adventure.
Chris catches up with the studio to talk about the challenges facing work-for-hire developers, the importance of its India team, trying to resurrect classic franchises, AI, tax relief, working on full games on a smaller budget and more.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto)
30/07/2026 | 1hThis week, we are going through the big games still to launch this year, using data (check out thegamebusiness.com to see the full charts). Outside of GTA (and the sports games), what will be the biggest video game of the year?
To discuss this, I am joined by my old friend James Batchelor, the former editor of GamesIndustry.biz and current communications lead at Digital Bandidos. Enjoy!
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
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About The Game Business Show
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
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