In the Mongoose Traveller 2nd Edition roleplaying game, character creation does half the work of building adventures before the first session even begins. The dice generate careers, mishaps, events, and connections, handing the player a person they didn't fully design and asking them to make sense of it. In this episode of Signals from the Core, we look at how Referees can extend that same logic into the launch of Christopher Griffen's Singularity campaign, specifically for groups starting fresh with newly rolled-up Travellers.
We walk through two approaches to running the Act 1 opening sequence. First, a series of individual recruitment vignettes, one per player, where the recruiter knows things about the Traveller they shouldn't. Second, a random-roll capper at the end of muster-out, with 2D6 tables that hand each player a specific reason for heading off to Capital.
Then, we hand the question back to the players. Why are you going? Exploring some sample answers to spark the conversation, each one a thread the Referee can pull at later.
Plus, listener responses on how Referees prep their players for new campaigns, with thoughts from the Traveller community on Facebook and Reddit.
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