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The Way of the Crab

Ecton and ToggleBit
The Way of the Crab
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5 of 12
  • Episode 12: Code reuse could lead to bugs
    Notes 00:26: Wordle Nerdle 08:36: Programming language design discussions Type and Effect Systems Crumb YAML (YAML Ain't Markup Language™) #! Cargo Script 28:11: Optimizing our user interfaces Gooey Anathema Kludgine tracing Jaeger Archer: A simple clone of Jaeger in Rust Arch Wiki: .NET 39:15: Ecton's recent work on BonsaiDb 42:50: Keeping our systems up to date rustup 44:40: Rust 1.72 unstable feature doc_auto_cfg Rust 1.62: Optimized Mutexes parking_lot flume 55:38: What else have we been up to? Doom Guy Masters of Doom Hyperthymesia We welcome your feedback and questions and have set up these ways of reaching us: Email us at [email protected] Join our Discord community. Post on our GitHub Discussions
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    1:01:05
  • Episode 11: Always check your inputs and outputs
    Notes 00:18 What has Ecton been up to? Erlang Elixir BEAM Bud nom Crafting Interpreters 12:50 What has ToggleBit been up to? 17:50 Do we have practices we follow when releasing code? 21:35 A discussion of types arising from a story of an ash cloud Typestates in The Embedded Rust Book: Static Guarantees. 30:00 Did our early development experiences become our preferred experiences? REALbasic / Xojo "The Dragon Book" (Compilers: Principles, Technique, and Tools) Rhai Previewing Bud(Lang) 39:45 What is our current vision of the game user interface? Mordor: The Depths of Dejenol We welcome your feedback and questions and have set up these ways of reaching us: Email us at [email protected] Join our Discord community. Post on our GitHub Discussions
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    53:31
  • Episode 10: They're making a programming language now?!
    Notes 00:00:20 What has Ecton been up to? Gooey wgpu winit 00:01:20 What has ToggleBit been up to? (Removing Lifetimes) Arc Kludgine wgpu::RenderPass "this is a known limitation that will be removed in the future" Trait Objects 00:06:55 Writing public test utilities? 00:09:14 What is our podcast recording setup? Audacity 00:15:00 Pressure cooker fun Kristoff Zig 00:17:50 Optimizing [Anathema] slotmap alot miri Stacked Borrows Tree Borrows parking_lot::RwLock::upgradable_read Rust Atomics and Locks 00:35:00 Ask us questions! (Links at the bottom of the notes) 00:38:30 Web frameworks in Rust yew axum tide warp actix-web Rocket BonsaiDb Rust Programming Language (The Book) Dining Philosophers 00:51:50 Floating point vs Integer math for 2D graphics Epsilon 01:05:40 How is Gooey going to handle animations? Easings.net 01:10:40 FlexBox vs alternative layout systems? Let's build a browser engine! Cassowary RectCut taffy Flutter's Rendering Pipeline 01:26:10 Is Gooey something we want to build? cosmic_text::Editor cosmic_text::ViEditor (not currently listed on docs.rs) We welcome your feedback and questions and have set up these ways of reaching us: Email us at [email protected] Join our Discord community. Post on our GitHub Discussions
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    1:45:18
  • Episode 9: Did you start Steam?
    Notes 00:17 What has Ecton been up to? Kludgine caffeine-ng bevy wgpu cosmic-text glyphon wgpu: Encapsulating Graphics Work 05:40 What has Togglebit been up to? Play position PR Anathema crossterm llvm-cov-pretty 13:50 Vacationing with or without a laptop 20:48 What are our favorite flavors of ice cream? 21:55 What are we going to start working on first? Multi-user Dungeon rayon Gooey 30:53 Game monetization 1,000 True Fans 37:33 Optimizing time-to-play 43:55 How do we want to start organizing our work? 50:45 Why is Ecton building all these things? BonsaiDb Microsoft Excel Add-in for EVE Online We welcome your feedback and questions and have set up these ways of reaching us: Email us at [email protected] Join our Discord community. Post on our GitHub Discussions
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    56:05
  • Episode 8: Beware of spiders
    Notes 00:55 What has Ecton been up to? CityHasher CRC Gooey wgpu winit Kludgine glyphon 06:30 What has Togglebit been up? Masters of Doom Anathema Xilem: an architecture for UI in Rust 21:06 How do we approach planning/project management? 26:50 What are the "worst" projects we worked on? Domain Specific Language 37:15 Diving into wgpu rend3 Fyrox 53:05 How do we approach learning new concepts and codebases? We welcome your feedback and questions and have set up these ways of reaching us: Email us at [email protected] Join our Discord community. Post on our GitHub Discussions
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    56:29

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About The Way of the Crab

A podcast where two Rustaceans set out to make a game. In each episode, we talk about what we've been working on using the Rust programming language as well as other topics that have been on our mind or our listeners have asked about.
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