The crew begin their mission to free Drogan's brother from Bellmor Isle. With some quick thinking, a bit of magic and a sneaky Grung, they might just be able to pull it off!Music by Epidemic Sound.Logo art by @winstonfujino
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1:25:17
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1:25:17
Charisma Crew Thinking it Through
After catching up with the Resistance in Silverbend, the gang spends some time gathering information and making big plans. You can never have too many plans...
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1:28:17
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1:28:17
A Long Overdue Meatup
It has been many months since the infamous events of the Marchlands Grand Tournament and Gala. Amongst the familiar sights and sounds of the famous city, there are mysteries waited to be solved.But has Silverbend cooled off enough for our heroes to show their faces again?Music by Epidemic Sound.Logo art by @winstonfujino
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1:50:57
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1:50:57
Two Stews Are Better Than One
The gang delve deeper into Stewarts memories and psyche and witness the origins and purpose behind Two-ert. What will Heart Walking have in store for them this time?Music by Epidemic Sound.Logo Art by @winstonfujino
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1:20:52
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1:20:52
Brother, We're Home!
After Stewart gets the Crew out of another bad situation, they find themselves far from where they are needed and feeling a little defeated.Drogan receives a message from someone he hasn't spoken to in many years.Logo art by @winstonfujinoMusic by Epidemic Sound.
Welcome to An Idiot’s Guide to Adventuring, a TTRPG actual play podcast made by idiots… but not exclusively for idiots.
DM Paul Stanfield is joined by Justin Cole, Joshua Ladd, and Luke Stanfield in the fantastical world of Alurea. Listen along as these four friends roll dice, make merry, and collaborate around the table to tell tales of epic adventure and unspeakable shenaniganry. Do they have what it takes to write their names in the fake history books?
You’ll have to follow the guide to find out.
New episodes drop every Monday.
Music by Epidemic Sound.
Logo art by Winston Fujino.