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Dev Heads

Second Wind
Dev Heads
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  • From AAA to Indie Metroidvanias (ft. Alex Hutchinson) | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee are joined by Alex Hutchinson to chat about his journey from working on Assassin's Creed and Far Cry, to Revenge of the Savage Planet, and everything in between.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • How Do You Tackle an Indie Immersive Sim? (ft. Brendon Chung and Priscilla Snow) | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat with Brendon Chung and Priscilla Snow about their new immersive sim Skin Deep.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Why Are Game Devs Layoffs Still Happening? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat about the never-ending bad news of layoffs across the industry.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Is AAA IP 'Creatively Bankrupt'? | Dev Heads
    TThis week on Dev Heads, JM8, Tina, and Mikee chat about the current state of AAA gaming, and whether the majority of them feel "creatively bankrupt."Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Why Do Multiplayer Shooters Keep Dying? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee dig into multiplayer shooters, and why it seems like so many recent attempts like Spectre Divide have stumbled out of the gate.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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About Dev Heads

Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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