PodcastsLeisureGame Master's Journey

Game Master's Journey

Lex Starwalker
Game Master's Journey
Latest episode

322 episodes

  • Game Master's Journey

    Why Not Say Yes? | GMJ 340

    29/04/2026 | 48 mins.
    A lot of times as a GM, we can be tempted to say no to a player. Why not say yes instead? Not only is this embracing the “yes, and” philosophy of improvisation, but it will lead to more fun for the players and for us too. I also discuss leveling in Daggerheart compared with other games I’ve played. There is no such thing as xp in Daggerheart. How does this impact leveling? I compare 1st level Daggerheart characters with beginning characters in games like D&D, Pathfinder, Cypher System, and World of Darkness.
    Play Daggerheart with Me on Start Playing Games.
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    Check out my sci-fi novel, Critical Balance.
    Have you read Critical Balance? Please leave a review on Amazon.
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    Check Out my OTHER PODCAST - Lex Out Loud
    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
  • Game Master's Journey

    GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339

    22/04/2026 | 1h 8 mins.
    Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters.
    Play Daggerheart with Me on Start Playing Games.
    Sign up for my newsletter.
    Subscribe via RSS, Apple Podcasts, or Spotify.
    Check out my sci-fi novel, Critical Balance.
    Have you read Critical Balance? Please leave a review on Amazon.
    Follow me on Bluesky.
    Join my Discord server.
    Email me.
    Check out my YouTube channel.
    Join my Book Club, now on Discord.
    Check Out my OTHER PODCAST - Lex Out Loud
    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
  • Game Master's Journey

    Daggerheart GM Best Practices | GMJ 338

    16/04/2026 | 57 mins.
    Today I discuss Daggerheart’s GM Best Practices. These will help you be a better GM, no matter what game you’re playing or which system you’re using.
    Play Daggerheart with Me on Start Playing Games.
    Sign up for my newsletter.
    Subscribe via RSS, Apple Podcasts, or Spotify.
    Check out my sci-fi novel, Critical Balance.
    Have you read Critical Balance? Please leave a review on Amazon.
    Follow me on Bluesky.
    Join my Discord server.
    Email me.
    Check out my YouTube channel.
    Join my Book Club, now on Discord.
    Check Out my OTHER PODCAST - Lex Out Loud
    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
  • Game Master's Journey

    Daggerheart GM Principles | GMJ 337

    10/03/2026 | 1h 23 mins.
    Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building.
    Play Daggerheart with Me on Start Playing Games.
    Sign up for my newsletter.
    Subscribe via RSS, Apple Podcasts, or Spotify.
    Check out my sci-fi novel, Critical Balance.
    Have you read Critical Balance? Please leave a review on Amazon.
    Follow me on Bluesky.
    Join my Discord server.
    Email me.
    Check out my YouTube channel.
    Join my Book Club, now on Discord.
    Check Out my OTHER PODCAST - Lex Out Loud
    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
  • Game Master's Journey

    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    24/02/2026 | 52 mins.
    This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I’d say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don’t “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.
    Play Daggerheart with Me on Start Playing Games.
    Sign up for my newsletter.
    Subscribe via RSS, Apple Podcasts, or Spotify.
    Check out my sci-fi novel, Critical Balance.
    Have you read Critical Balance? Please leave a review on Amazon.
    Follow me on Bluesky.
    Join my Discord server.
    Email me.
    Check out my YouTube channel.
    Join my Book Club, now on Discord.
    Check Out my OTHER PODCAST - Lex Out Loud
    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
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About Game Master's Journey
Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.
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