PodcastsLeisureMy Perfect Console with Simon Parkin

My Perfect Console with Simon Parkin

Simon Parkin
My Perfect Console with Simon Parkin
Latest episode

177 episodes

  • My Perfect Console with Simon Parkin

    Ed Fries, former head of Microsoft Game Studios.

    24/02/2026 | 1h 40 mins.
    My guest today is a video game executive whose career spans the medium’s earliest home computers to the rise of the modern console business. He created his first games for the Atari 800 in the early 1980s, before joining Microsoft in 1986, where he spent a decade as an early developer on Excel and Word.

    In 1996, he left the Office team to pursue his passion for games, founding Microsoft Game Studios and laying the groundwork for the company’s entry into interactive entertainment. Over the next eight years, he grew the division from fifty people to more than twelve hundred, publishing over a hundred games—including more than a dozen million-sellers—and co-founding the original Xbox project.

    Since retiring from Microsoft in 2004, he has worked as an advisor, board member, and investor, and in 2019 helped launch 1Up Ventures, a fund dedicated to supporting independent game developers around the world.
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).

    17/02/2026 | 1h 23 mins.
    Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance.

    There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio’s commitment to authenticity and player agency.

    Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)

    10/02/2026 | 1h 14 mins.
    Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War.

    She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game My Child Lebensborn. Last year she completed a PhD at The Norwegian Film School, where she examined the unconscious biases that shape our understanding of children born of war. Most recently, she released My Child: New Beginnings, a follow-up game that further expands this vital narrative through interactive storytelling.
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).

    03/02/2026 | 1h 32 mins.
    Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.

    In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
    Hosted on Acast. See acast.com/privacy for more information.
  • My Perfect Console with Simon Parkin

    MPC Remastered: Phil Fish

    27/01/2026 | 1h 12 mins.
    Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer, Phil Fish.

    Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.

    Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.
    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole

    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
    Hosted on Acast. See acast.com/privacy for more information.

More Leisure podcasts

About My Perfect Console with Simon Parkin

In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights."Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE"Charming, insightful." -- THE GUARDIANTIME OUT'S 50 Best PodcastsVULTURE's Best Podcast of the Year Hosted on Acast. See acast.com/privacy for more information.
Podcast website

Listen to My Perfect Console with Simon Parkin, Game Scoop! and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features
Social
v8.7.0 | © 2007-2026 radio.de GmbH
Generated: 2/25/2026 - 2:49:13 AM