How Death Stranding Changed Me Forever | My Journey Through Solitude
Death Stranding is one of the most unusual and unique games I've ever played. It flies in the face of conventions and stretches itself out into the real world in some unexpected ways. But, as with most of Hideo Kojima's games, it has a charm that is irresistible. Please consider supporting us on Patreon if you have the means. Thanks for watching! www.patreon.com/resonantarc
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39:01
A Chilling Discovery: Vivi Enters The Void | FF9 Analysis
From the edge of the Petrified Forest to the dramatic entry into Lindblum, this is one of the most exciting stretches of Final Fantasy IX. The most notable moment in this stretch is when Vivi discovers the dark secret beneath Dali. What would you do? What would you think? Would you think at all? Can you think if you are not? If you don't exist? All this and more will be tackled in the next hour and 23 minutes. Enjoy! And don't forget to become a part of our Patreon community if you have the means. Thanks for watching!
Time Codes:
1. Intro (0:00)
2. Japanese readings for the portraits (0:41)
3. The Petrified Forest (8:58)
4. Ice Cavern (37:55)
5. Dali (48:13)
6. Airship to Lindblum (1:06:28)
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1:23:13
Adventure, Intrigue, and a Stolen Princess | FF9 Analysis (Ep.2)
The way that the intro to this game is framed by a theatrical performance is absolutely brilliant. Once again, Sakaguchi displays his prowess in the drafting of yet another beautiful and captivating introductory sequence that holds our attention and immerses us into a new and exciting world in Final Fantasy IX. We discuss the beginning of this game all the way up until the ship crashes into the Evil Forest. For next week, play up to the arrival into Lindblum.
Developers playing the game and commenting on the music: https://www.youtube.com/watch?v=r05g9m4DBv0
Time Codes:
1. Intro (0:00)
2. Star Screen Movie (0:45)
3. The Logo (4:06)
4. The Opening Song (8:04)
5. Character Introductions (9:34)
6. Intro Cinematic (12:04)
7. Tantalus (15:30)
8. Dialogue Boxes (18:29)
9. First Fight (24:16)
10. The Writing (26:21)
11. The Strategy Guide (31:50)
12. Pre-Rendered Backgrounds (37:49)
13. The Cinematics (42:27)
14. Vivi (44:29)
15. Steiner (47:48)
16. Sakaguchi Is Brilliant At Intros (50:51)
17. Action Timed Mini-games (1:01:50)
18. Illusion Vs. Reality (1:04:01)
19. The Games Design (1:06:46)
20. Shakespeare in Final Fantasy (1:12:33)
21. Crashing Into The Evil Forest (1:13:39)
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1:16:05
How Final Fantasy IX Closed a Golden Age | FF9 Analysis (Ep.1) | Ft. Final Fantasy Union
A big thank you to Flydigi for sponsoring this video! Visit shops.flydigi.com and enter the discount code "resonantarc" for 10% off your order!
In today's episode, we're collaborating with Daryll from @FinalFantasyUnion to bring the development history of Final Fantasy IX. This is part 1 of a series where we will break down the story of FF9 chapter by chapter, explaining the thought process of the development team, the storytelling techniques employed, and what it all means at its core. Understanding the creative process really helps in understanding why certain choices were made, and can be vital to truly appreciating a classic like Final Fantasy IX. Join us as we begin our journey through one of the greatest RPGs ever made!
Time Codes:
1. Intro (0:00)
2. Flydigi sponsorship (1:20)
3. Greetings (3:02)
4. Introduction to Daryll and Final Fantasy Union (3:43)
5. Guardians of the Crystal Kickstarter: (4:57)
6. Our personal feelings about Final Fantasy IX (8:33)
7. Sakaguchi and Kitase disagreed on how FF should be made (13:12)
8. FF9's visuals are inspired by the Dark Crystal (31:41)
9. Classic Final Fantasy's theatrical-style presentation (35:08)
10. The split in the FF team also split the fanbase (42:44)
11. FF9 was the first FF to be made in America? (48:47)
12. Understanding the creator's process helps us appreciate their work more (50:26)
13. Final Fantasy was always a collaborative process. Many developers are responsible for its success (59:16)
14. How FF9 saved lives--not even the devs themselves realized how important their work is (1:06:35)
15. Final Fantasy IX isn't just a video game. Its story touches on many deeply human subjects that we all wrestle with (1:09:18)
16. Nobuo Uematsu's unusual process for writing the music of FF9 (1:20:16)
17. Where to play for next week's discussion (1:24:12)
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1:25:22
The Music Of Final Fantasy X w/ Final Fantasy Union ​
Final Fantasy 10 has some of the best music in video games. Nobuo Uematsu was aided by Masashi Hamauzu and Junya Nakano to craft this truly special soundtrack. Much like this podcast was aided by Daryl from Final Fantasy Union! Don't forget to support us on Patreon if you enjoy the content. Thank you!
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Our podcast breaks down the techniques of great storytelling across our favorite games, movies, literature, and music. I also occasionally upload music I've arranged or composed!