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XR AI Spotlight

Gabriele Romagnoli
XR AI Spotlight
Latest episode

130 episodes

  • XR AI Spotlight

    He Put VR on a Cartridge. Here’s Why

    04/11/2026 | 43 mins.
    VR experiences often stop working as headsets, drivers, and software change. Avinash Changa, founder of We Make VR, is developing IMPRES, a cartridge-based system for preserving and exhibiting immersive works. In this episode, he demonstrates a restored VR experience and explains the technical limits, costs, and institutional support needed to keep these projects accessible beyond their festival run.
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  • XR AI Spotlight

    How to Make Game Characters Feel Alive

    28/10/2026 | 48 mins.
    Wendelin Reich, founder and CEO of Virtual Beings, has spent more than a decade studying how to make digital characters feel alive. In this episode, he explains the basic principles to make an AI character feel real,  what the major problems are with traditional behaviour trees and what it took for Forever Pets to climb the Meta Quest store and become the top-rated pet game on Quest. The conversation also explores multiplayer, mixed reality, Android XR, and the future of an experience and IP with plenty of opportunities to scale.
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  • XR AI Spotlight

    Enterprise XR in 2026: What’s Working

    21/10/2026 | 38 mins.
    Horacio Torrendell, founder and CEO of enterprise XR studio Treeview, joins today to examine where spatial computing stands after a decade of changing hardware, platforms, and expectations. Horacio explains which enterprise applications are gaining traction, how Treeview survived the industry’s ups and (many) downs, his experience with Gaussian Splatting workflows for Quest,  and the future of “”Immersive” after HoloLens, Apple Vision Pro’s enterprise position, and why Treeview is doubling down on smart glasses.
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  • XR AI Spotlight

    The Missing Layer for Physical AI

    07/10/2026 | 45 mins.
    Shadnam Khan, co-founder and CEO of Multiset AI, explains how visual positioning gives physical spaces a coordinate system that phones, headsets, drones, and robots can understand.Shad breaks down: the real trade-off between each capture format and why most maps fail on the capture plan rather than the scanner, why a better-looking map does not localize better, how one walk produces both a splat a human reads and a map a machine localizes against, and where visual positioning genuinely does not work.
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  • XR AI Spotlight

    The Reality of Building for Vision Pro

    23/09/2026 | 30 mins.
    Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to move on to the “next big thing”.

    Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
    ***
    CONNECT WITH OUR GUEST
    ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
     
    ***
    CONNECT WITH ME
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    💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
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    ***
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    🍎⁠⁠⁠⁠⁠⁠Apple Podcast
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About XR AI Spotlight
XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
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