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Pedagodzilla

Mike Collins
Pedagodzilla
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  • What is the Magic Circle?
    🎲 Ever pretended to be a halfling bard in a lesson?🧠 Ever gamified a class and called it “learning design”?✨ Ever desperately tried to make your teaching feel a bit more f***ing awesome? Then you, dear listener, may already be casting spells inside what the cool pedagogues in town call The Magic Circle. You know… Continue reading What is the Magic Circle?
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  • Is creating distance learning as simple as baking an air-fryer cake? (Ft. Jo Dyer)
    In this episode Mike is joined by Jo Dyer, Director of Learner and Discovery Services at The Open University as we talk about cakes, bakes and how the OU makes (distance learning). Mike’s been working at the OU (The Open University) for over a decade, and has been running this podcast for at least half… Continue reading Is creating distance learning as simple as baking an air-fryer cake? (Ft. Jo Dyer)
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  • Why is the Kobayashi Maru a no-win for Starfleet assessment?
    In this episode Mike C and Mark C are joined by Associate Professor at Durham, Dr Richard Crossman (author of the Infinite Diversity, Finite Combinations blog) and Senior Learning Designer at The Open University Mark Williams as we talk about that space show with the phasers not the hyperdrive. They call it warp drive and… Continue reading Why is the Kobayashi Maru a no-win for Starfleet assessment?
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  • What can Jurassic Park teach us about embedding sustainability in course design?
    Hold onto your butts! In this episode Mike is joined by learning designers Paul Astles, Catriona Matthews, and Hayley Johns to answer the sustainably silly question: “What can Jurassic Park teach us about embedding sustainability in course design?” From Dr. Ian Malcolm’s chaos theory quotes to water ripples in the T-Rex scene, the team uses… Continue reading What can Jurassic Park teach us about embedding sustainability in course design?
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  • GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
    Fast cars or magic mushrooms would have been a better clickbait title for this. Damn our ethics. In this episode we’re joined by the fab Luke Pearce to talk about linear and nonlinear learning, and which might be best for your teaching needs. To do so we’ll be examining Grand Theft Auto, the much beloved… Continue reading GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
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About Pedagodzilla

The learning and teaching podcast where we pull apart pedagogic theory, research and practice - and try to understand it through the far more enjoyable lens of geeky films, TV, books, games and comics.
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