442 episodes
- Welcome to the Summer Conversations, a short series of podcasts in which I welcome a guest who brings their own topic of interest and we have a chat. The recordings are done in under one hour, barely edited, and released without fanfare.
Episode 2: Steal This Idea — How to Create Original Worlds Without Losing Your Mind
What does it mean to "steal" from your inspirations instead of copying them? Pat Mullen joins Che to unpack Baudrillard's concept of simulcra and pastiche, arguing that mature creators should adapt rather than imitate. From adapting Dashiell Hammett's Red Harvest for a Star Trek campaign to building worlds that feel organically lived-in rather than assembled from IP fragments, this conversation digs into how research, historical accuracy, and deep immersion create authenticity. No pastiche, no shortcuts — just worlds that breathe.
Big thanks to Patrick Mullen of GURPStalk for coming on the show.
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
roleplayrescue@pm.me
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information. - Welcome to the Summer Conversations, a short series of podcasts in which I welcome a guest who brings their own topic of interest and we have a chat. The recordings are done in under one hour, barely edited, and released without fanfare.
Episode 1: Running Big Battles Without Losing Your Players
How do you run a battlefield with hundreds of combatants without turning your RPG session into a war game? Che and Arlen explore strategies for scaling combat beyond the usual skirmish, from positioning players as specialist units and scouts to using historical battles like Hastings as inspiration. Plus: keeping player agency alive when the stakes are army-sized, crafting authentic chaos through limited information, and letting strategy—not dice rolls—decide the fate of empires.
Big thanks to Arlen Walker of Live From Pellam's Wasteland.
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
roleplayrescue@pm.me
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information. - It is finished.
This is the episode where we hear from a couple of recent callers and then I tell you that this is the last show.
If you’ve been here since the beginning, thank you. You’ve heard me say I’m done quite a few times over the years. Never say never, isn’t that what they say? Who knows what tomorrow brings?
If you’ve just joined us, well, welcome … and farewell. There’s a back catalogue if you want to share the journey. Just know that it does have a destination.
Thanks for listening and… well, I’ll still be around.
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
roleplayrescue@pm.me
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore:
https://taleofthemanticore.podbean.com/
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information. - Exploring the daunting transition from forever-GM to player. Preparing to join Pat's open-world Star Trek campaign, Imminent Destinies, Che discusses how to apply Jamison's Otherworld-immersion and Justin Alexander's clear "action and intent" loop directly from the player's seat.
The episode dives into the gritty, espionage-heavy Rigel Basin setting and navigates a trilemma of character concepts ahead of 'Session Minus One'. Discover the framework for banishing rules-talk, leaning into maximum player agency, and becoming a true Sojourner in a living Otherworld.
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
roleplayrescue@pm.me
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore:
https://taleofthemanticore.podbean.com/
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information. - Why do we spend hours prepping and playing our games, only to walk away feeling like we've just consumed another piece of disposable entertainment?
What if the modern tabletop obsession with "managing the fiction" is actually the very thing breaking the spell of the Otherworld?
And how do we stop trying to construct a narrative, and finally step into a shared, living myth?
I believe we are a people starved of story, wandering a paved-over world looking for a genuine connection.
In this episode, we are going to explore the deep, often unspoken reasons why we gather to play, and seek an answer to those questions.
Game on!
Roleplay Rescue Details:
Voice Message:
speakpipe.com/roleplayrescue
Patreon:
patreon.com/rpgrescue
Email:
roleplayrescue@pm.me
Blog
roleplayrescue.com
Bluesky Social:
https://bsky.app/profile/ubiquitousrat.bsky.social
Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore:
https://taleofthemanticore.podbean.com/
Logo and artwork by MJ Hiblen:
https://www.patreon.com/MJHiblenART/
Hosted on Acast. See acast.com/privacy for more information.
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About Roleplay Rescue
Did you used to play roleplaying games back in the day, delving dungeons with funny dice in hand? Why’d you stop? Find out how to reclaim your RPG hobby as a working adult. Hosted on Acast. See acast.com/privacy for more information.
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