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The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
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83 episodes

  • The Gaming Playbook w/ Harry Phokou

    #83 - Jakob Berglund: How to Prioritize What Matters Most in Game Development

    22/10/2026 | 1h 4 mins.
    Today I’m joined by Jakob Berglund, founder of Atlas One, who spent over 11 years at King and later worked on MONOPOLY GO! at Scopely.
    We talk about turning game analytics into better decisions, identifying what actually drives player retention and revenue, and comparing the value of new features against technical debt. We also explore why more data and AI-generated insights don't necessarily lead to better decisions.
    If you’re a game developer, producer, analyst, or studio leader trying to figure out what deserves your attention, this episode is for you.
    Connect with Jakob:
    LinkedIn: https://www.linkedin.com/in/hi-jakob-berglund/
    Website: http://www.atlas1.one
    Email: hello@atlas1.one
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    0:00 Intro
    2:52 Problem-solving and Jakob's early work at King
    5:45 Why more data doesn't mean better decisions
    9:14 Finding the real drivers behind game metrics
    11:12 How King uncovered a hidden cause of player churn
    14:00 Business context, correlation, and causation
    18:43 How to measure and compare business value
    22:00 Using constraints to decide what to prioritize
    25:15 Comparing the value of different opportunities
    30:35 Why companies need to validate their estimates
    33:34 Turning data into actionable decisions
    37:54 Why rough estimates beat false precision
    41:56 How every role contributes to business value
    47:07 Comparing recurring costs with new game features
    50:15 Using retrospectives to identify recurring problems
    55:03 Assigning value to the causes of problems
    58:33 Atlas One: Building a better decision engine
    1:02:49 Why AI needs business context
  • The Gaming Playbook w/ Harry Phokou

    #82 - Guy Costantini: What It Takes to Build and Fund a Game in 2026

    08/10/2026 | 1h 15 mins.
    Today I'm joined by Guy Costantini, Co-founder and CEO of Chaos Manufacturing, who's spent over 15 years in game publishing, marketing and studio leadership, including roles at Riot Games, CD Projekt Red and Skydance.
    We talked about how the games industry has become a buyer's market, why publishers and investors increasingly want to see playable games and proven traction before committing funding, and what that means for developers trying to get their games made. Guy also shares how he's building SOL Shogunate while keeping costs under control, why getting the scope of your game right matters, and how to balance making something you believe in with making something people will actually buy.
    If you're a game developer, studio founder or publisher navigating game funding and publishing, this episode offers a practical look at what it takes to get a game made and bring it to market.
    Connect with Guy:
    LinkedIn: https://www.linkedin.com/in/gcostantini/
    Check out these games:
    SOL Shogunate: https://store.steampowered.com/app/3219360/SOL_Shogunate/
    Game of Thrones: War for Westeros: https://store.steampowered.com/app/2838950/_/
    Mouse P.I. for Hire: https://store.steampowered.com/app/2416450/_/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    0:00 Intro
    3:46 Building a Game Studio on a Lean Budget
    6:29 Why Understanding Your Market Matters
    10:12 The Risks of Game Funding and Overspending
    14:30 Why Game Funding Has Become a Buyer's Market
    17:03 Do Indie Developers Still Need Publishers?
    23:41 What Publishers Look for Before Investing
    26:27 Job Security and Leadership in the Games Industry
    30:30 Why Publishers Cancel Games
    32:39 How Game Publishing Deals and Milestones Work
    38:14 Managing Risk in Game Development
    41:30 Finding Alternative Sources of Game Funding
    44:40 Equity Financing vs. Project Financing
    46:23 What It Takes to Get a Game Funded Today
    49:36 Why Investors Prefer Lower-Risk Games
    51:14 Balancing Creative Vision With Commercial Success
    53:36 Why Guy Had to Rethink His Game's Scope
    55:07 Why Constraints Can Lead to Better Games
    58:11 What Does It Take to Start a Game Publisher?
    1:01:22 Why Game Marketing and Audience Building Matter
    1:05:49 Alternative Game Publishing Models
    1:08:07 The Future of the Games Industry
    1:11:22 Finding Your Advantage in the Games Industry
    1:13:16 SOL Shogunate and Closing Thoughts
  • The Gaming Playbook w/ Harry Phokou

    #81 - Teemu Haila: How AI Is Changing How Games Are Built, Tested & Run

    01/10/2026 | 1h 12 mins.
    Today I’m joined by Teemu Haila, Co-Founder and Chief Product Officer at Metaplay. Teemu has spent more than 20 years in game development, co-founded PlayRiven before its acquisition by Rovio, and now works at the intersection of AI and live service game development.
    We talk about how AI agents are already changing the way games are built and run, including a real example where work that previously took two engineering teams two months was completed by one developer using AI in two weeks. We also cover AI-powered game testing, faster iteration, how much smaller game teams could become, and why LiveOps needs to be designed into a game from the very beginning.
    If you’re a game developer, studio founder or publisher trying to understand how AI will change the way games are built, tested and operated, then this episode is for you!
    Connect with Teemu:
    LinkedIn: https://www.linkedin.com/in/teemuhaila/
    Website: https://www.metaplay.io/lp/multiplayer-live-service-game
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@UCtZBNcgtKJR2NtGct3-cFWg
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    0:00 Intro
    1:52 Teemu Haila joins the podcast
    3:41 Why AI gives generalists an advantage
    5:53 How AI is changing LiveOps
    11:09 The 30x AI game development example
    15:31 How AI could transform game testing
    21:50 How much smaller can game teams become?
    26:17 Why discovery becomes the bottleneck
    29:55 How game developers can avoid being left behind
    34:14 The best way to learn AI is to start building
    40:33 Why marketers can now build games
    43:48 Validating game ideas before building them
    46:47 Why LiveOps must be designed from day one
    52:33 What Metaplay actually does
    56:05 Web games, playable demos and new ways to test ideas
    1:00:59 Should Harry start a game publisher?
    1:03:10 Finding profitable game niches big studios ignore
    1:05:56 Harry's venture studio plan
    1:10:51 How to connect with Teemu
  • The Gaming Playbook w/ Harry Phokou

    #80 - Magnus Lysell: How to Sell More Copies of Your Game in China

    17/09/2026 | 20 mins.
    Today, I’m joined by Magnus Lysell, co-founder of Light Up Games and a former product manager at Paradox Interactive, where he worked on games including Cities: Skylines and Surviving Mars. He now helps developers and publishers launch games globally, with a particular focus on China.
    We talked about why game developers often think about China too late, how publishing and marketing games there actually works, and what developers need to know about localization, Steam, Bilibili, Heybox, pricing and local partners.
    If you’re a game developer, studio founder or publisher looking to reach more players, understand the Chinese games market or build a smarter global publishing strategy, then this episode is for you!
    Connect with Magnus:
    LinkedIn: https://www.linkedin.com/in/magnuslysell/
    Website: https://lightup.games/en
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@HivemindWorld
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    00:00 Intro
    00:45 Magnus Lysell and Light Up Games
    03:10 What game developers get wrong about publishing
    03:56 Why studios treat China as an afterthought
    05:49 Why a launch trailer isn’t enough in China
    06:40 How early should you prepare for China?
    08:02 Do you need an ISBN to publish in China?
    09:20 Can you sell PC games through Steam in China?
    10:11 Which games perform well in China?
    11:24 A 3-step strategy for entering the Chinese market
    12:08 How important can China be for game revenue?
    13:19 How poor localization can hurt your game
    14:17 From Paradox to game publishing
    15:44 How to price games for the Chinese market
    17:18 Magnus’s advice for game developers
    18:15 Why game developers should know about Heybox
  • The Gaming Playbook w/ Harry Phokou

    #79 - Mikkel Weider: What It Takes for a Great Game to Succeed (Publishing, Discovery, Market Demand & More)

    10/09/2026 | 33 mins.
    Today, I’m joined by Mikkel Weider, the new CEO of Everplay Group, home to Team17, astragon Entertainment and StoryToys, with hundreds of games across its portfolio.
    We talked about what publishers look for in games, how developers can stand out in an increasingly crowded market, and why understanding your audience and market matters just as much as making a great game.
    If you’re a game developer, running an indie studio, or trying to understand how publishers think about games, then this episode is for you!
    Connect with Mikkel:
    LinkedIn: https://www.linkedin.com/in/mikkelweider/
    Pitch your game:
    Simulator games: https://www.astragon.com/
    Indie, party & selected shooter games: https://www.team17.com/
    Kids games: https://storytoys.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/phokou/
    YouTube: https://www.youtube.com/@HivemindWorld
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    00:00 Intro
    00:49 Inside Everplay, Team17, astragon & StoryToys
    03:22 Mikkel’s first months as Everplay CEO
    05:20 The growing game discovery problem
    07:04 Building direct relationships with players
    08:26 Should studios stick to the genres they know?
    10:42 What publishers look for in new games
    12:57 How much innovation does a game need?
    14:51 Leading and operating a games group
    17:46 Delegation, trust & accountability
    21:13 Firefighting vs pursuing opportunities
    22:21 Technology, AI & the future of games
    26:13 Building a culture of ownership
    28:59 Publishing vs game development
    30:02 Should games launch on every platform?
    31:48 How to pitch your game to Everplay
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About The Gaming Playbook w/ Harry Phokou
On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: playbook@phokou.com
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