PodcastsBusinessThe Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
Latest episode

55 episodes

  • The Gaming Playbook w/ Harry Phokou

    #55 – Frode Krisner: Why Game Discovery Is Broken (And What Actually Works in 2026)

    15/1/2026 | 1h 39 mins.
    How do you actually get your game discovered in 2026, without killing creativity?
    In this episode, I sit down with Frode Krisner, Founder and Co-CEO at Gameopedia, the hidden data layer powering discovery for YouTube, Google, Amazon, Samsung, and others, reaching over a billion gamers every year.
    We explore how game discovery really works, why genre is breaking down, how emotional data beats tags, and how AI can amplify creativity instead of replacing it.
    If you’re a game developer, founder, publisher, investor, or strategist, this episode will permanently change how you think about discovery, data, and creativity in games.
    Hivemind: B2B Gaming Events
    Curated roundtable mixers for founders and executives in the games industry.
    Food and drinks provided.
    2026 event calendar now live.
    https://hivemind.world/
    Hivemind: LinkedIn Content for Games Founders & Executives
    LinkedIn go-to-market support for founders and executives in the games industry.
    Free 2-hour workshop + complimentary strategy consultation.
    https://hivemind.show
    Connect with Frode:
    LinkedIn: https://www.linkedin.com/in/frode-krisner-87692b6/
    Website: https://gameopedia.com/
    Lumos: https://asklumos.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:15 Why Gameopedia exists and what it actually does
    04:03 How gaming saved Frode’s life
    06:27 How data actually decides which games get discovered
    09:16 Lumos: turning game data into real developer decisions
    11:30 How Gameopedia actually works behind the scenes
    14:04 How specific features shape a game’s success or failure
    17:08 When data helps creativity — and when it ruins it
    20:28 Why most developers compare against the wrong games
    22:54 When data-driven thinking actually hurts innovation
    25:33 How publishers and investors really judge games
    26:32 Using data to strengthen your pitch (not fake it)
    28:05 Catching fatal game mistakes before it’s too late
    33:10 Why game tagging is broken (and genres don’t help)
    38:34 Making serious game data accessible to indie devs
    42:19 Why players don’t choose games by genre
    48:48 How broken tagging systems hurt discovery
    54:17 The Gameopedia flywheel explained
    59:32 Building a company with extreme time and energy limits
    01:06:01 Hiring great people (and what founders get wrong)
    01:15:55 The best interview question founders should ask
    01:18:51 Leadership, suffering, and self-reflection
    01:24:03 Asking for help without losing authority
    01:26:19 Facing fear to unlock growth
    01:35:53 Why caring about people actually matters
  • The Gaming Playbook w/ Harry Phokou

    #54 – Dino Patti: Why Game Publishing Is Failing Indie Developers

    06/1/2026 | 59 mins.
    The traditional game publisher model is breaking, and indie developers are feeling it first.
    Today, I'm joined by Dino Patti, co-founder of Playdead, creator of Limbo & Inside, and CEO of coherence. Dino explains why publishers are losing relevance, how developers can build momentum without giving away 50% of their revenue, and what the future of multiplayer games really looks like.
    If you’re an indie game developer, studio founder, or thinking about working with a publisher, this episode will save you years of mistakes.
    Connect with Dino:
    LinkedIn: https://www.linkedin.com/in/dinopatti/
    X: https://x.com/DinoPatti
    Website: https://coherence.io/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:20 Why the old publisher model is breaking
    04:03 Publishers vs marketing agencies (hard truth)
    05:34 What publishers actually do (and don’t)
    08:09 Why VCs struggle to invest in games
    11:00 The real cost of giving up 50% revenue
    14:00 What developers need before asking for funding
    15:55 Marketability, “spark,” and why most games fail
    18:10 Feedback traps & why publishers aren’t validators
    20:36 Survivor bias in indie success stories
    22:44 Vampire Survivors multiplayer explained
    25:55 Making single-player games multiplayer fast
    27:12 The future of hybrid multiplayer games
    31:54 Selling a studio, regret, and loss of purpose
    37:09 Buying the studio back & what went wrong
    39:44 The biggest mistake when choosing co-founders
    43:25 Family businesses, trust & worst-case planning
    46:49 Who shouldn’t start a company
    47:39 Learning business without formal education
    55:29 What’s next for coherence
    57:04 Building companies that build companies
    58:50 Final thoughts & where to find Dino
  • The Gaming Playbook w/ Harry Phokou

    #53 – Felix Oechsler: What Happens When a Game Succeeds and the Studio Isn’t Ready

    30/12/2025 | 1h 1 mins.
    What really happens when your game suddenly explodes to hundreds of thousands of players?
    Today, I sit down with Felix Oechsler, CTO and Managing Director at Nitrado, to unpack the brutal realities of launching and scaling multiplayer games. From Last Epoch’s massive launch to DDoS attacks, server costs, hyperscalers vs bare metal, and why most studios get infrastructure decisions wrong far too late.
    This episode is essential viewing for indie developers, studio leads, and anyone building multiplayer games who want to avoid costly launch disasters, downtime, and player frustration. We go deep into real-world war stories, backend failures, scaling strategies, and why infrastructure decisions should be made way earlier than most developers think.
    If you’re preparing for success or already feeling the pain of scale, this episode will save you time, money, and regret.
    Connect with Felix:
    LinkedIn: https://www.linkedin.com/in/felix-oechsler-05589192/
    Website: https://gamefabric.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    00:19 What GameFabric is and why it exists
    04:02 What happens when a game unexpectedly blows up
    06:46 When developers should start thinking about infrastructure
    08:38 Load testing mistakes studios keep making
    09:55 Backend services developers forget to scale
    11:01 Hidden infrastructure failures (logging, monitoring, costs)
    13:16 Should developers even make multiplayer games anymore?
    17:17 Hyperscalers vs bare metal: real cost breakdown
    21:54 Why gaming-optimized infrastructure matters
    24:07 What a DDoS attack actually is (plain English)
    30:04 Is DDoS actually solvable?
    34:11 Queues, lag, and why Fortnite does it right
    37:17 Is there a limit to players on one server?
    40:00 What makes a platform truly developer-focused?
    44:08 Should studios build infrastructure in-house?
    48:03 Career lessons going from engineer to CTO
    50:38 Focus, leadership, and avoiding burnout
    55:14 Trust, delegation, and scaling teams
    58:32 Games Felix is playing right now
    59:11 How to connect with Felix
  • The Gaming Playbook w/ Harry Phokou

    #52 - Edward Newby-Robson: 20-Year AAA Marketer Breaks Down Game Branding 101

    23/12/2025 | 1h 9 mins.
    What actually is a game brand, and why do so many studios still get marketing wrong?
    Today, I sit down with Edd Newby-Robson, a senior games industry marketing leader with 20+ years of experience across EA, Codemasters, Avalanche Studios, and iconic franchises like Need for Speed, Dirt, The Hunter: Call of the Wild, and more.
    We break down what brand really means in games, why marketing should start at the beginning of development (not launch), and how studios can survive in a world where 18,000+ games launch every year on Steam.
    Whether you’re an indie developer, AAA marketer, producer, or founder, this episode is a masterclass in modern game marketing, positioning, and brand strategy.
    Connect with Edd:
    LinkedIn: https://www.linkedin.com/in/edwardnr/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:08 What a “brand” actually means in games
    06:13 Need for Speed: when players define your brand
    10:04 Indie studios: brand mistakes to avoid
    14:14 Logos vs brand attributes (and why visuals aren’t enough)
    19:55 When should marketing start in game development?
    22:31 How to check if your game idea has a real market
    26:40 Why great games still fail commercially
    28:12 Moving from marketing into production at EA
    35:42 Who really owns P&L: marketing vs development
    38:40 How marketers earn trust with developers
    40:52 Overhyping games: Cyberpunk, No Man’s Sky & reality
    45:48 Hiring great marketers (and avoiding bad hires)
    52:19 Building community early: Discord & playtesting
    56:37 Battlefield Labs & community-driven development
    58:39 Avalanche’s Frontrunners program & early validation
    01:02:15 Tips for beginners in games
  • The Gaming Playbook w/ Harry Phokou

    #51 – Joni Lappalainen: Why Most Game Studios Burn Out & How to Build One That Ships

    16/12/2025 | 1h 13 mins.
    What does it really take to build and lead a game studio that actually ships, without burning people out?
    Today, I'm joined by Joni Lappalainen, CEO and Co-founder of Dreamloop Games, who breaks down 10+ years of studio leadership, risk management, sustainable growth, and why overwork culture quietly destroys teams.
    We dive into time tracking, “hero complex,” healthy crunch, service leadership, AI myths, mentoring, and what founders consistently get wrong about productivity and success in the game industry.
    If you're a game developer, studio founder, producer, or leader who want longevity, not just hype, this episode is for you.
    Connect with Joni:
    LinkedIn: https://www.linkedin.com/in/joni-lappalainen-dreamloop/
    X: https://x.com/dlg_joni
    Instagram: https://www.instagram.com/joni_dlg_official/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:26 Joni’s unconventional path into games
    05:06 Starting a studio after 3 months as a junior dev
    08:39 Dreamloop’s risk-management philosophy
    13:18 What problem Joni is focused on solving today
    14:04 Why Dreamloop tracks employee work hours
    15:48 The “hero complex” and why overworking backfires
    18:15 Rest, creativity, and why productivity myths fail
    23:51 How to talk about burn out with your team
    25:48 996 culture vs sustainable careers
    32:38 Is crunch ever acceptable? How to do it safely
    35:37 Calendars, boundaries, and the “not-to-do list”
    39:25 What great leadership actually looks like
    41:51 Building trust so teams speak up early
    48:00 How to run effective 1-on-1s
    50:56 Loneliness, connection, and performance at work
    55:38 AI in game development: hype vs reality
    01:00:59 How not to use AI
    01:03:35 Hardest part of building Dreamloop
    01:05:15 Mentorship, asking for help, and learning faster
    01:09:36 Final thoughts and recommendations

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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: gamingrally.net Business and guest inquiries: [email protected]
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