PodcastsBusinessThe Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
Latest episode

57 episodes

  • The Gaming Playbook w/ Harry Phokou

    #57 – Robbie Ferguson: Why Good Games Fail (Data from 690+ Launches)

    03/2/2026 | 56 mins.
    Why do 90% of games fail, even when the game itself is good?
    Today, I sit down with Robbie Ferguson, Co-Founder at Immutable, to break down the real data-backed reasons most games never make their money back, and what the top-performing studios do differently.
    Robbie shares insights from 690+ funded game launches, explains why Steam wishlists are often misleading, and reveals how pre-launch audience warming, cohort quality, and lifecycle marketing determine whether a game succeeds or dies quietly.
    If you’re a game founder, marketer, indie dev, publisher, or investor, this is a must-watch breakdown of modern game economics and launch strategy.
    Connect with Robbie:
    LinkedIn: https://www.linkedin.com/in/robbieferguson/
    Website: https://www.immutable.com/free-demo-campaign
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    01:40 What Immutable actually does (beyond “Web3”)
    02:59 690+ funded game launches & why most fail
    03:38 Why Robbie is still obsessed with fixing game launches
    05:24 Why marketing efficiency matters more than game quality
    09:48 Why sending traffic straight to Steam is a mistake
    13:01 Predicting player spend before launch
    16:12 Doubling wishlists AND conversion rates
    17:37 The #1 pre-launch mistake devs make
    19:24 What an optimal modern marketing team looks like
    21:25 Personalisation, AI, and player archetypes
    23:19 What a “whale” actually looks like (surprising answer)
    25:23 AI, oversupply, and the future of game distribution
    27:10 Apple tax, margins, and why economics are changing
    29:00 Why “Web3 games” is the wrong framing
    32:14 Why AAA studios are shifting to influencer marketing
    36:20 East vs West: how Asia builds and tests games differently
    39:55 Using launch data to raise funding
    44:09 Robbie’s hardest lessons building Immutable
    47:20 Identifying and solving business constraints
    52:36 Should founders spend time pitching publishers?
    54:28 Robbie’s real motivation & long-term vision
  • The Gaming Playbook w/ Harry Phokou

    #56 – Ionut Codreanu: Building Game Studios That Actually Ship

    27/1/2026 | 1h 9 mins.
    Building great teams is harder than building great products.
    Today, I sit down with Ionuț Codreanu, Head of Studio at Funcom and veteran of titles like Assassin’s Creed and Dune: Awakening, to break down what actually makes teams work in game development and beyond.
    We explore hiring mistakes founders make early, why “rockstar” employees often fail long-term, how to build a strong core team, and what remote work during COVID really changed inside studios. You’ll also hear practical advice on hiring, culture, leadership conflict, market validation, and how aspiring developers can break into the industry today.
    Whether you’re building your first team, scaling a game studio, or trying to break into game development, this episode gives you real, battle-tested insight; no theory, no fluff.
    Connect with Ionut:
    Website/LinkedIn: http://ionutcodreanu.ro/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:35 What a Head of Studio actually does day-to-day
    04:52 What “building a team” really means in game studios
    07:28 The biggest hiring mistake founders make
    09:38 Culture fit vs skills: where most hires go wrong
    16:34 Competitive personalities & cultural mismatch
    17:30 Why hiring people “like you” works (and when it fails)
    20:14 Profiling candidates: red flags, yellow flags, honesty
    25:09 Rockstar employees: worth it or not?
    26:47 When imperfect hires are unavoidable
    28:31 How COVID & remote work changed team dynamics
    34:33 What a “core team” really is (and why it matters)
    36:38 Indie studios vs big studios: who’s actually right?
    38:05 Producers, managers, and shipping games
    39:30 Creative vs product conflict inside studios
    41:58 How to handle disagreement without breaking teams
    50:14 The biggest mistakes studios make
    53:16 Why “fun” is the most misunderstood concept in games
    58:41 Breaking into the games industry today
    01:04:03 Unreal vs Unity & industry shifts
    01:06:55 Final advice on leadership and team building
  • The Gaming Playbook w/ Harry Phokou

    #55 – Frode Krisner: Why Game Discovery Is Broken (And What Actually Works in 2026)

    15/1/2026 | 1h 39 mins.
    How do you actually get your game discovered in 2026, without killing creativity?
    In this episode, I sit down with Frode Krisner, Founder and Co-CEO at Gameopedia, the hidden data layer powering discovery for YouTube, Google, Amazon, Samsung, and others, reaching over a billion gamers every year.
    We explore how game discovery really works, why genre is breaking down, how emotional data beats tags, and how AI can amplify creativity instead of replacing it.
    If you’re a game developer, founder, publisher, investor, or strategist, this episode will permanently change how you think about discovery, data, and creativity in games.
    Hivemind: B2B Gaming Events
    Curated roundtable mixers for founders and executives in the games industry.
    Food and drinks provided.
    2026 event calendar now live.
    https://hivemind.world/
    Connect with Frode:
    LinkedIn: https://www.linkedin.com/in/frode-krisner-87692b6/
    Website: https://gameopedia.com/
    Lumos: https://asklumos.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:15 Why Gameopedia exists and what it actually does
    04:03 How gaming saved Frode’s life
    06:27 How data actually decides which games get discovered
    09:16 Lumos: turning game data into real developer decisions
    11:30 How Gameopedia actually works behind the scenes
    14:04 How specific features shape a game’s success or failure
    17:08 When data helps creativity — and when it ruins it
    20:28 Why most developers compare against the wrong games
    22:54 When data-driven thinking actually hurts innovation
    25:33 How publishers and investors really judge games
    26:32 Using data to strengthen your pitch (not fake it)
    28:05 Catching fatal game mistakes before it’s too late
    33:10 Why game tagging is broken (and genres don’t help)
    38:34 Making serious game data accessible to indie devs
    42:19 Why players don’t choose games by genre
    48:48 How broken tagging systems hurt discovery
    54:17 The Gameopedia flywheel explained
    59:32 Building a company with extreme time and energy limits
    01:06:01 Hiring great people (and what founders get wrong)
    01:15:55 The best interview question founders should ask
    01:18:51 Leadership, suffering, and self-reflection
    01:24:03 Asking for help without losing authority
    01:26:19 Facing fear to unlock growth
    01:35:53 Why caring about people actually matters
  • The Gaming Playbook w/ Harry Phokou

    #54 – Dino Patti: Why Game Publishing Is Failing Indie Developers

    06/1/2026 | 59 mins.
    The traditional game publisher model is breaking, and indie developers are feeling it first.
    Today, I'm joined by Dino Patti, co-founder of Playdead, creator of Limbo & Inside, and CEO of coherence. Dino explains why publishers are losing relevance, how developers can build momentum without giving away 50% of their revenue, and what the future of multiplayer games really looks like.
    If you’re an indie game developer, studio founder, or thinking about working with a publisher, this episode will save you years of mistakes.
    Connect with Dino:
    LinkedIn: https://www.linkedin.com/in/dinopatti/
    X: https://x.com/DinoPatti
    Website: https://coherence.io/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    02:20 Why the old publisher model is breaking
    04:03 Publishers vs marketing agencies (hard truth)
    05:34 What publishers actually do (and don’t)
    08:09 Why VCs struggle to invest in games
    11:00 The real cost of giving up 50% revenue
    14:00 What developers need before asking for funding
    15:55 Marketability, “spark,” and why most games fail
    18:10 Feedback traps & why publishers aren’t validators
    20:36 Survivor bias in indie success stories
    22:44 Vampire Survivors multiplayer explained
    25:55 Making single-player games multiplayer fast
    27:12 The future of hybrid multiplayer games
    31:54 Selling a studio, regret, and loss of purpose
    37:09 Buying the studio back & what went wrong
    39:44 The biggest mistake when choosing co-founders
    43:25 Family businesses, trust & worst-case planning
    46:49 Who shouldn’t start a company
    47:39 Learning business without formal education
    55:29 What’s next for coherence
    57:04 Building companies that build companies
    58:50 Final thoughts & where to find Dino
  • The Gaming Playbook w/ Harry Phokou

    #53 – Felix Oechsler: What Happens When a Game Succeeds and the Studio Isn’t Ready

    30/12/2025 | 1h 1 mins.
    What really happens when your game suddenly explodes to hundreds of thousands of players?
    Today, I sit down with Felix Oechsler, CTO and Managing Director at Nitrado, to unpack the brutal realities of launching and scaling multiplayer games. From Last Epoch’s massive launch to DDoS attacks, server costs, hyperscalers vs bare metal, and why most studios get infrastructure decisions wrong far too late.
    This episode is essential viewing for indie developers, studio leads, and anyone building multiplayer games who want to avoid costly launch disasters, downtime, and player frustration. We go deep into real-world war stories, backend failures, scaling strategies, and why infrastructure decisions should be made way earlier than most developers think.
    If you’re preparing for success or already feeling the pain of scale, this episode will save you time, money, and regret.
    Connect with Felix:
    LinkedIn: https://www.linkedin.com/in/felix-oechsler-05589192/
    Website: https://gamefabric.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at thegamingplaybook.com
    Chapters:
    00:00 Intro
    00:19 What GameFabric is and why it exists
    04:02 What happens when a game unexpectedly blows up
    06:46 When developers should start thinking about infrastructure
    08:38 Load testing mistakes studios keep making
    09:55 Backend services developers forget to scale
    11:01 Hidden infrastructure failures (logging, monitoring, costs)
    13:16 Should developers even make multiplayer games anymore?
    17:17 Hyperscalers vs bare metal: real cost breakdown
    21:54 Why gaming-optimized infrastructure matters
    24:07 What a DDoS attack actually is (plain English)
    30:04 Is DDoS actually solvable?
    34:11 Queues, lag, and why Fortnite does it right
    37:17 Is there a limit to players on one server?
    40:00 What makes a platform truly developer-focused?
    44:08 Should studios build infrastructure in-house?
    48:03 Career lessons going from engineer to CTO
    50:38 Focus, leadership, and avoiding burnout
    55:14 Trust, delegation, and scaling teams
    58:32 Games Felix is playing right now
    59:11 How to connect with Felix

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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: [email protected]
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