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The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
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  • #34 - Bobby Wertheim: Why Game Publishing in 2025 Is Broken for Indies - Funding, Pitching & Surviving the Market
    2025 Indie Game Publishing Playbook w/ Bobby WertheimLooking to land a publishing deal for your indie game in 2025? In this episode, veteran game scout Bobby Wertheim breaks down the chaotic state of game publishing, what publishers are really looking for, and how devs can stand out in a saturated market. We cover everything from pitch mistakes, proving product-market fit, and surviving in an era where 85% of playtime goes to older games. This is a practical, unfiltered guide every game dev should hear before pitching.- Learn how to navigate publisher expectations- Discover why early access can hurt your chances- Hear real-world funding advice and event strategies- Understand what “product-market fit” actually means for games- Insider tips from someone who signs deals todayConnect with Bobby:LinkedIn: https://www.linkedin.com/in/bobby-wertheim-00700/Website: https://www.kandofactory.com/Bluesky: https://bsky.app/profile/kandofactory.bsky.socialConnect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights:→ Subscribe to the Gaming Rally Newsletter www.gamingrally.netChapters:00:00 Intro02:15 Why the 2025 games market is brutal04:28 Bobby’s background and experience as a game scout06:00 The evolution of the games market: arcade to digital07:59 The “Old Game Problem” and storefront saturation11:03 Are most of the 19,000 games on Steam any good?13:33 Decline of investment and the end of free money18:00 Publisher risk explained: why their stakes are higher than you think21:52 Rev share, funding realities, and deal structures27:55 What publishers want to see in 2025 (not paper pitches)31:47 How much money can indie devs really get in 2025?33:21 How to fund development before approaching publishers39:00 Early access: why it can hurt your pitch43:47 How to rise to the top of the submission pile46:50 Should you work with a game agent?49:30 Why doing market research is non-negotiable48:50 Why most devs pitch too early and get ghosted50:52 Research the publisher: tailor your pitch and get feedback55:25 Your “3 tries” rule with publishers55:55 Smart strategies for events and pitching01:01:00 Where to find Bobby & wrap-up#GameDev #IndieGames #GamePublishing #SteamGames #PitchToPublishers
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  • #33 - Alexander Brazie: How to Get Promoted Fast in the Games Industry
    Want to break into the gaming industry or level up your career fast?In this episode of The Gaming Playbook, Harry Phokou sits down with Alexander Brazie (World of Warcraft, League of Legends, Ori and the Will of the Wisps) to discuss how to actually get a job in games and get promoted quickly.From the power of playtesting and portfolios to insider hiring mindsets and the truth about nepotism, Alexander unpacks 20+ years of experience.Whether you're a student, self-taught dev, or working in QA looking to transition into design, this episode is your roadmap.Connect with Alexander:LinkedIn: https://www.linkedin.com/in/alexander-brazie/Discord: https://gamedesignskills.com/funsmith-club/Instagram: https://www.instagram.com/xelnath/X: https://x.com/xelnath?mx=2Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: ⁠ https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.netEnjoyed the episode? Like, comment, and subscribe to help more developers find us.Chapters:00:00 Intro & Alexander’s legendary background (WoW, Riot, Moon Studios)01:45 How Alexander got his first job in games at 1306:08 What successful game design students do differently09:39 How to network and build real industry relationships13:16 What gets people hired (and what doesn't)17:57 The “barrel” employee concept and how to become one21:07 Why learning to implement your ideas gets you hired faster28:46 How to get noticed as an implementer (and land high-impact projects)35:26 Do game designers need to code to get hired?40:16 How to showcase your work as a content designer43:21 How to show you're thinking ahead like a lead designer45:20 Make your system design work visible to employers49:09 Narrative design tips for students breaking into games52:35 Dumb vs. smart ways to ask for a promotion56:40 AAA job interview tips & frameworks1:00:56 Why a game design degree doesn’t make you senior1:05:30 Transitioning to roles outside of games1:07:39 Why documenting your work will change your career1:12:15 Final wrap-up & advice from me#GameDesignCareer #BreakingIntoGames #GamingJobs2025 #PortfolioTips #HowToGetPromoted
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  • #32 – Tom Gayner: How Top Game Studios Monetize Discord Communities
    Want to turn your Discord community into a revenue-generating machine? In this episode of The Gaming Playbook, I sit down with Tom Gayner, CEO of Levellr, who’s helped Scopely, Krafton, and even the NFL build high-performing Discord communities. We dive into the most common mistakes studios make, why Discord users are 6x more valuable, and how AI is revolutionizing community management. If you’re a game studio, this is your blueprint for building a self-sustaining, monetized community.Connect with Tom:LinkedIn: https://www.linkedin.com/in/tomgayner/Website: https://www.levellr.com/Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.net 👉 Enjoyed the episode? Like, comment, and subscribe to help more developers find us.Chapters:00:00 Introduction01:44 Why most studios ignore Discord05:48 Data: Discord users = 6x more valuable11:57 Pre-launch Discord strategy15:06 Creating organic player-to-player interaction17:02 Minimum requirements before launching a Discord20:10 What resource investment actually looks like23:04 How Levellr started & why it matters now27:40 AI's breakthrough in community insight grouping30:42 Querying your own Discord like a knowledge base32:28 Fastest way to get 1,000 engaged members34:08 Game/Discord integration examples37:56 Best way to hire a community manager42:32 Is Discord ROI Real or Just Hype?46:16 The Fear of Backlash (And Why It's Wrong)49:25 The Future of Discord in Game Publishing52:34 Getting Insights from Player-Run Discords55:02 Community Advice for Publishers56:18 How to reach Tom & final thoughts#GameDev #DiscordCommunity #RetentionStrategy #CommunityGrowth
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  • #31 - Markus Wilding: How Game Marketing Must Change to Win in 2025
    Why do most good games still fail today, even with great gameplay?Markus Wilding – former marketing leader at Take-Two, 2K, and Private Division – joins me to reveal why visibility is now more critical than quality... and how developers and publishers must adapt to survive.We unpack how outdated marketing playbooks are killing games, why community building is non-negotiable, and the practical strategies every studio needs to market smarter in 2025.Expect deep dives into:- Why 90% of marketing strategies are stuck in the past- How to use influencer marketing correctly in today's market- How early-stage market validation can save your studio- How to build community momentum before launch- Why the future belongs to "snackable fun" games, not bloated AAA- Practical frameworks for self-auditing your game's marketing readinessWhether you're an indie developer, publisher, marketer, or founder, this conversation will shift how you approach game success today.Connect with Markus:LinkedIn: https://www.linkedin.com/in/markus-wilding/Website: https://beyondthewall.games/Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights:→ Subscribe to the Gaming Rally NewsletterEnjoyed the episode? Like, comment, and subscribe to help more developers find us.Chapters:00:00 Introduction02:01 Markus' Transition From AAA to Consulting07:03 Why Visibility Beats Quality Today12:51 Discord, Reddit, and Building Real Player Communities17:01 Why the "19,000 Games on Steam" Stat Is Misleading21:31 The Old Game Problem30:20 Why Graphics No Longer Guarantee Success33:42 Finding the Fun: What AAA Forgets35:00 Why "Snackable Gameplay" Dominates38:48 What Good Marketing Advice Actually Looks Like42:50 Why Understanding Development Is Non-Negotiable48:37 Why Markus Is Optimistic About Gaming’s Future50:25 Connect With Markus#GameMarketing #IndieGameDev #GamingIndustry #MarketingStrategy #CommunityBuilding
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  • #30 - Peter Fodor: Why Mobile Games Fail in 2025 And How to Market Them Right
    In this episode of The Gaming Playbook, I sit down with Peter Fodor, founder and CEO of AppAgent, a top-tier mobile marketing agency behind games from Supercell, Netflix, and Scopely. Peter shares the unfiltered truth about why most mobile games fail to scale, the critical mistakes studios make, and how to win in today's privacy-first, saturated market.Expect deep dives into:- How to test game ideas before writing a single line of code- The role of creative frameworks and hooks in ad success- Why LiveOps is the future of monetization- Managing remote creative teams without losing your mind- How AI is reshaping mobile game marketing and who should be scaredWhether you're a mobile dev, a UA manager, or building the next breakout title, this episode will make you rethink your strategy from the ground up.Connect with Peter:LinkedIn: ⁠https://www.linkedin.com/in/petrfodor/⁠Connect with Harry:LinkedIn: ⁠https://www.linkedin.com/in/hphokou/⁠Youtube: ⁠ ⁠https://www.youtube.com/@hphokou⁠Instagram: ⁠https://www.instagram.com/hphokouGet exclusive podcast recaps & industry tips – Sign up for the Gaming Rally Newsletter! http://http//gamingrally.net/Don’t forget to like, subscribe, and drop your thoughts in the comments.Chapters:00:00 Introduction02:04 The State of Mobile Gaming Post-COVID05:20 The Biggest Mistakes Mobile Studios Make07:35 How Small Teams Can Pre-test Game Ideas10:13 Increasing LTV through LiveOps14:13 Are IP & Influencer Collabs Only For Big Studios?16:41 Testing IPs & Understanding Your Audience18:31 The Power of Creative Frameworks23:00 Lessons from Walking Planet & Player Surveys27:15 Timeless Creative Principles (AIDA, KISS)30:42 Why Most Game Ads Fail at the Hook32:32 Hooks vs. Storytelling: The Key Mindset Shift35:04 Managing Creative Teams Remotely39:17 Frameworks: Who Builds Them And How?43:37 How to Build Systems Collaboratively46:07 Hiring Creatives: What to Look For49:28 AppAgent’s Future & Vision53:39 AI's Impact on UA, Creative Production & Future Roles58:02 Advice to Young People Entering Games59:44 Final Thoughts For The Mobile Games Industry#MobileGameMarketing #GameDevTips #UserAcquisition #CreativeStrategy #MobileGames2025
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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: gamingrally.net Business and guest inquiries: [email protected]
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