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The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
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74 episodes

  • The Gaming Playbook w/ Harry Phokou

    #74 - Quentin Cobb: How to Build a Fundable Indie Studio in 2026

    23/07/2026 | 1h 7 mins.
    What does it really take to get an indie game funded?
    After 17 years in AAA game development, Quentin Cobb left studios behind to found Ironroot Games. In this conversation, he shares what he's learning while actively pitching publishers and investors, raising funding, building a vertical slice, and navigating today's publishing landscape.
    We discuss publisher expectations, angel investors, AI in game development, pitching a game studio, and why investors often back founders as much as games.
    If you're an indie game developer, studio founder, or anyone trying to fund your next game, this episode is packed with practical advice from someone living it today.
    Connect with Quentin:
    LinkedIn: https://www.linkedin.com/in/quentin-cobb/
    Website: https://ironrootgames.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com

    00:00 Intro
    01:45 Quentin's AAA background and founding Ironroot Games
    04:25 Why funding is the biggest challenge for indie studios
    06:25 How Quentin survived after the Microsoft layoffs
    09:03 Angel investors, friends & family, and early funding
    11:29 Building a team before funding exists
    15:44 What publishing deals are possible in 2026?
    19:01 Why publishers invest in founders, not just games
    22:22 Becoming a first-time CEO and earning investor confidence
    26:35 Publisher pitches vs investor pitches
    28:27 AAA vs indie development: biggest differences
    29:55 Lessons from developing The Last of Us
    33:03 Finding the features players actually care about
    36:08 Why Ironroot Games is focused on single-player
    37:29 AI in game development and publisher expectations
    47:24 China, Europe, and finding the right publishing partners
    57:07 How to get honest feedback from publishers
    59:49 Making games that are personal
    1:08:54 Gamescom plans and pitching the prototype
    1:12:00 Final advice for every indie game developer
  • The Gaming Playbook w/ Harry Phokou

    #73 - Michael Szklarski: Why Rockstar Bought His Mod Instead of Fixing GTA Online

    02/07/2026 | 1h 3 mins.
    Multiplayer doesn't have to be built on day one.
    Today, I'm joined by Michael Szklarski, Co-Founder of ReadyM, who explains how community-driven multiplayer mods have transformed games like GTA V and why the future of gaming may belong to player-created experiences.
    From the origins of GTA multiplayer mods and FiveM to Black Myth: Wukong, Oblivion Remastered, Minecraft, Roblox, Skyrim, and Hytale, this conversation explores how UGC (User-Generated Content), modding, and multiplayer communities can dramatically extend a game's lifespan.
    Whether you're a game developer, publisher, aspiring game designer, or modder, you'll learn how successful games evolve into long-lasting platforms, why some games attract thriving modding communities while others don't, and what it takes to build the next generation of community-powered games.
    Connect with Michael:
    LinkedIn: https://www.linkedin.com/in/michalszklarski
    Website: https://docs.ready.mp/
    Forum: https://forum.ready.mp/
    Oblivion Multiplayer Mod: https://oblivionmp.firstlook.gg/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    00:00 Intro
    01:23 ReadyM and the vision behind community multiplayer
    02:47 What is UGC multiplayer?
    05:32 The origins of GTA multiplayer modding
    07:43 How multiplayer mods work under the hood
    10:03 How GTMP became FiveM
    15:17 Why Rockstar acquired FiveM
    20:11 How UGC extends a game's lifespan
    25:03 Can developers design games for modding success?
    29:11 Should studios build official modding tools?
    35:17 Michael's journey into modding
    38:58 When modding became a business
    42:56 Building ReadyM and multiplayer technology
    46:56 Raising investment and proving the vision
    53:52 Why Red Dead Redemption Online never reached FiveM's success
    56:42 Advice for AAA game developers
    58:41 Advice for aspiring modders
  • The Gaming Playbook w/ Harry Phokou

    #72 - Frank Lofaro: The Hiring System Every Studio Founder Needs (Before the Next Mis-Hire)

    25/06/2026 | 1h 3 mins.
    Hiring isn't guesswork.
    In this episode, I'm joined by Frank Lofaro, who has helped over 1,700 businesses hire better, from zero-employee startups to companies scaling past 100 people. Before founding Tank Recruiting, he spent three years at AeroTech (one of the largest private staffing firms in the world) and was an employee #12 at Acquisition.com, where he worked as an internal recruiter and hired across an entire portfolio of companies.
    We talked about how to make your first hire, avoid costly hiring mistakes, identify A-players, create better interview processes, improve candidate experience, and build a team that can scale with your business.
    Whether you're a founder making your first hire or leading a growing company, this conversation is for you.
    Connect with Frank:
    LinkedIn: https://www.linkedin.com/in/frank-lofaro/
    Instagram: https://www.instagram.com/franklofaro/
    YouTube: https://www.youtube.com/@TankRecruiting
    Website: http://tankrecruiting.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    00:00 Intro
    05:03 How Frank got into recruiting and joined Acquisition.com
    08:50 Why hiring speed and candidate experience matter
    14:13 Making your first hire: where founders should start
    15:59 The mistake of hiring a COO too early
    20:12 Why over-titling employees creates problems
    23:20 Biggest hiring mistakes from 0–10 employees
    26:53 Accountability meetings and managing performance
    32:13 The hiring framework: Qualify, Amplify, Evaluate
    36:02 How to review resumes and screen candidates efficiently
    40:13 Structured interviews and objective hiring decisions
    47:39 Take-home assessments and hiring tests
    52:31 Frank's favorite interview question
    53:49 Who should run first-round interviews?
    56:59 The biggest hiring lesson: never compromise on culture fit
    01:00:22 Why Frank started Tank Recruiting
  • The Gaming Playbook w/ Harry Phokou

    #71 - Chris Bain: Why Making Great Games Is Only Half the Job

    18/06/2026 | 1h 24 mins.
    How do you build a great game company, not just a great game?
    Today, I'm joined by a former Xbox executive and Player One Consulting CEO, Chris Bain, who shares lessons from working with 100+ game studios, major publishers, and Microsoft.
    We discuss game pricing, localization, publishing deals, funding, studio growth, leadership, vision, and why so many developers focus on making games but overlook building sustainable businesses.
    If you're an indie developer, studio founder, publisher, or anyone interested in the business of games, this conversation offers practical insights on turning creative projects into long-term, successful companies.
    Connect with Chris:
    LinkedIn: https://www.linkedin.com/in/chbain/
    Website: https://www.playeroneconsulting.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:11 From scientist to consultant to Xbox strategist
    08:08 Inside the Xbox vs PlayStation console wars
    11:45 How game pricing really works
    15:30 Cost control and budgeting for game studios
    18:17 Finding your game's unique selling point (USP)
    19:54 Market research and understanding player demand
    21:35 Localization and reaching global audiences
    27:31 Building games for specific audiences
    28:33 Common mistakes indie studios make
    31:09 Why every studio needs a clear vision
    36:32 The danger of loving development more than business
    38:49 Making games investable and commercially viable
    41:23 Funding options, investors, and publisher relationships
    43:23 What publishers actually do today
    46:17 Choosing the right publisher for your game
    48:24 Lessons learned from coaching hundreds of studios
    52:28 Why the games industry became much harder after 2022
    54:40 Opportunities in VR and emerging markets
    1:00:02 Studio growth, leadership, and scaling challenges
    1:10:11 Building sustainable companies in a changing industry
    1:15:40 Game IP, transmedia opportunities, and future growth
  • The Gaming Playbook w/ Harry Phokou

    #70 - Ben Kvalo: Why Indie Developers Give Away Too Much to Get Published

    11/06/2026 | 1h 7 mins.
    What do game publishers actually do in 2026? Why do some indie games succeed while others fail, even with a great product?
    Today's guest is Ben Kvalo, founder of Midwest Games and former publishing, marketing, and technology leader at Netflix, Blizzard, and 2K. Ben breaks down how modern game publishing works, why traditional publishing models are changing, how Steam's algorithm impacts launches, common mistakes indie developers make, and why the future of game development may be shifting away from traditional industry hubs.
    Whether you're an indie developer, publisher, marketer, or game industry professional, this conversation provides practical insights into game publishing, Steam marketing, wishlists, launch strategy, publisher relationships, and the future of the games industry.
    Connect with Ben:
    LinkedIn: https://www.linkedin.com/in/benkvalo/
    Substack: https://substack.com/@benkvalo
    Website: https://www.midwestgames.com/
    Tombwater: https://store.steampowered.com/app/3308200/Tombwater/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:00 What Midwest Games does and the concept of Shadow Publishing
    04:40 The current state of game publishing
    07:51 Why publishing is becoming modular
    10:28 Traditional publishers vs specialized expertise
    15:49 Why publishers still dominate game revenue
    19:59 Common mistakes indie developers make
    21:04 Steam page launches and market validation
    22:23 Demos, Early Access, and launch strategy
    24:50 Steam wishlists and conversion rates
    27:46 How external marketing impacts Steam performance
    28:25 Steam algorithms, launch timing, and visibility
    32:15 What Shadow Publishing actually includes
    34:31 The 40+ disciplines behind game publishing
    40:11 Building effective publishing teams
    42:55 Why recency matters in publishing expertise
    46:46 The reality of game development costs in the US
    52:28 Remote work, talent, and regional advantages
    55:39 MDEV and the growth of Midwest game development
    59:10 Industry disruption and future opportunities
    01:02:46 Advice for aspiring game publishers
    01:05:37 How to connect with Ben
    01:06:35 Why you should check out Tombwater
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About The Gaming Playbook w/ Harry Phokou
On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: playbook@phokou.com
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