PodcastsBusinessThe Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
Latest episode

63 episodes

  • The Gaming Playbook w/ Harry Phokou

    #63 - Andrei Podoprigora: Indie Publishing, Pitching & Systems-Driven Games

    31/03/2026 | 1h 31 mins.
    Do indie game developers actually need publishers?
    After 20 years in the industry as a developer, studio founder, and publisher, Andrei Podoprigora breaks down the honest truth behind indie publishing, what makes a game fundable, and why RIGHT NOW is a once-in-a-generation window for small studios.
    We dig into systems-driven game design, why your Steam page is killing your wishlists, the one metric that matters more than wishlists, and the hard lessons from pitching 25+ VCs and hearing nothing but "no."
    Whether you're a solo dev trying to get your first game funded or a studio deciding whether to self-publish, this episode is packed with actionable insights you won't find anywhere else.
    Connect with Andrei:LinkedIn: https://www.linkedin.com/in/podopriguez/X: https://x.com/podopriguezWebsite: https://www.forklift.gg/
    Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    2:05 Andrei’s 20 years in games: dev, studio, publisher, investor
    5:05 Why now is still a huge opportunity for indie devs
    8:07 The post-COVID industry hangover explained
    12:03 Competition vs scarcity in indie games
    15:07 Why small teams make avoidable mistakes
    18:02 Systems-driven vs content-driven games
    22:00 Why systemic games are winning now
    25:02 Examples of successful systems-based games
    28:05 Why designing systems is so hard
    30:04 Are these the best times ever for gamers?
    33:00 Why gamers complain so much
    36:00 The brutal truth: most games fail to communicate clearly
    39:07 How to make your game instantly understandable on Steam
    42:00 The biggest misconception about publishers
    45:07 Why publishing is not just one gimmick
    48:15 Dino, indie publishers, and the Tim Bender debate
    50:07 How to evaluate a publisher properly
    53:05 Should indie devs work with indie publishers?
    54:26 Roleplay: what a good developer should ask a publisher first
    58:00 What a publisher actually does behind the scenes
    1:01:30 What self-publishing really means
    1:05:00 Why most teams underestimate marketing
    1:09:30 How to think about traction before signing a deal
    1:14:00 Building trust between devs and publishers
    1:18:30 Indie support, content, and using media as a funnel
    1:26:00 Why survival stories resonate with indie devs
    1:29:00 Final thoughts for indie developers
  • The Gaming Playbook w/ Harry Phokou

    #62 - Elena Lobova: Mobile Game Publishing in 2026 and What Publishers Really Want

    24/03/2026 | 1h 5 mins.
    Learn how mobile game publishing really works in 2026, from user acquisition costs to what publishers actually look for when funding games.
    Today, I'm joined by an industry expert, Elena Lobova (Head of Strategic Partnerships at Burny Games), who breaks down the realities of mobile game publishing, why most games fail, and how developers can stand out in a hyper-competitive market.
    We cover everything from securing a publisher to understanding UA and avoiding the biggest mistakes that kill game launches.
    If you're a mobile game developer, indie studio, or just curious about how top publishers operate, this episode is for you.
    Connect with Elena:
    LinkedIn: https://www.linkedin.com/in/olenalobova/
    Website: https://www.burny.games/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:01 The state of mobile game publishing in 2026
    07:12 Building a game in 60 days (real example)
    10:55 How to test game ideas quickly
    12:32 Designing games for long-term retention
    13:55 The “level 100” test for game scalability
    15:14 What to prepare before pitching a publisher
    19:19 Why a gameplay video is essential
    20:50 What metrics matter (retention, CPI, installs)
    23:40 Biggest mistakes developers make
    26:40 Why marketing knowledge is no longer optional
    28:42 Why great games still fail without visibility
    33:33 Organic vs paid user acquisition explained
    38:03 What publishers look for in teams
    40:30 Revenue share, recoup, and funding realities
    42:36 Where to find publishers in 2026
    47:01 How to get noticed by publishers
    51:50 New publishing models (UA funding, SaaS publishing)
    56:21 Career advice for game developers
    01:00:15 Why rejection doesn’t mean your game is bad
    01:03:21 How to pitch Elena & final thoughts
  • The Gaming Playbook w/ Harry Phokou

    #61 Anastasia Zaiceva: Why Clarity Breaks Down In Game Studios And How It Hurts Production

    10/03/2026 | 1h 2 mins.
    What does a game studio brand really mean beyond a logo or color palette?
    Today, I'm joined by Anastasia Zaiceva, Chief Communications Officer at ZiMAD, who shares how strong branding shapes the identity, strategy, and growth of a game studio.
    We explore why branding is more than visual design and why it's the foundation that defines a studio’s values, culture, hiring strategy, player relationships, and long-term vision. From aligning internal teams to communicating clearly with players and partners, Anastasia explains how studios can build a brand that supports both creative direction and business success.
    If you're building a game studio, working in game marketing, or trying to grow a recognizable brand in the gaming industry, this conversation is for you.
    Connect with Anastasia:
    LinkedIn: https://www.linkedin.com/in/anastasia-zaiceva/
    ZiMAD's game portfolio: https://zimad.com/games
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:04 Why most studios misunderstand branding
    04:07 Brand vs logo: the real definition of a brand
    05:07 Should studios think about branding before building games?
    07:35 Why vision is the foundation of a brand
    10:22 The danger of chasing metrics instead of vision
    12:48 How branding influences internal company culture
    15:48 Founder influence on company culture and brand
    19:45 Communication channels and mid-stage company branding
    21:40 Content strategies that attract top talent
    26:59 Human stories vs AI-generated content
    29:20 My multi-brand strategy (Hivemind ecosystem)
    33:57 AI, search engines, and brand visibility
    36:15 Shared responsibilities in modern companies
    40:43 What happens when studios don’t have a brand
    43:50 How brand builds trust with partners and talent
    47:34 Player experience and emotional outcomes of games
    50:07 Turning brand strategy into real behaviors
    52:10 Using content strategy to reinforce brand identity
    57:13 Hiring people aligned with company vision
    01:01:12 Final advice on building strong brands
  • The Gaming Playbook w/ Harry Phokou

    #60 – Harry Phokou: Building a $10K/Month Business in 90 days and Escaping Career Drift

    03/03/2026 | 35 mins.
    In this episode, I join Jonny Rose to share how I built Hivemind into a leading go-to-market marketing agency for the games industry and why in-person networking events, upskilling, and paid learning communities have been the biggest multipliers in my journey.
    We break down the real economics of conferences, why most people drift into careers they hate, how to escape analysis paralysis, and why confidence, not skill, is often the real bottleneck when starting a business.
    If you’re stuck in a job, thinking about launching a service business, or trying to level up your marketing and sales skills, this episode gives you a practical blueprint to move from learning mode to action mode.
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Connect with Jonny:
    LinkedIn: https://www.linkedin.com/in/jonnysrose/
    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    00:18 Why In-Person Networking Still Works Best
    01:14 How I Think About Creating Valuable Conversations
    01:50 What Real-Life Interactions Give You That Online Can’t
    03:06 How Conferences Actually Make Money
    05:15 How to Get Started in Marketing and Sales
    09:51 Moving From Hospitality Into a Better Career Path
    10:46 Choosing Your Long-Term Mission Over Your Current Situation
    11:01 The Risk of Drifting Through Life
    13:24 Why Upskilling Helps You Avoid Career Stagnation
    15:47 Learn First, Earn Later
    16:56 Why I Invested in Mentors and Courses
    17:35 How Learning Accelerated My Personal and Business Growth
    22:51 Why Community Speeds Up Progress
    23:11 Getting Out of the Learning Phase and Taking Action
    23:32 Building Confidence by Showing Real Results
    27:28 How My Personal Mission Grew Into a Bigger Vision
    31:16 The Launch of Hivemind Academy
  • The Gaming Playbook w/ Harry Phokou

    #59 - Johannes Mang: How Rovio Revived Angry Birds 2 After 10 Years

    19/02/2026 | 1h 4 mins.
    How do you revive and regrow a 10-year-old mobile game in one of the toughest markets in gaming?
    Today, I'm joined by Johnny Mang, General Manager at Rovio, who breaks down how his team rebuilt Angry Birds 2 from the inside out, tackling technical debt, redesigning strategy, restructuring teams, and shifting culture to unlock sustainable growth.
    We explore what it really takes to turn around a live-service game, how to balance innovation with fundamentals, and why “doing the right things right” became the mantra behind Angry Birds 2’s resurgence.
    If you’re a game developer, product leader, mobile marketer, or founder scaling a live-service product, this episode is packed with actionable insights on strategy, execution, team alignment, and brand evolution.
    Connect with Johannes:
    LinkedIn: https://www.linkedin.com/in/johannes-mang-166323/
    Open positions at Rovio: https://www.rovio.com/open-positions/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:14 The Rise, Peak & Reinvention of Angry Birds 2
    04:54 The 3 Types of Debt Quietly Killing Live Service Games
    07:20 What Actually Changed Since Johnny Joined
    09:43 Why Turnarounds Usually Take Around 3 Years
    13:50 Why Focus Matters More Than Doing More
    18:17 Strategy vs Targets: What Leaders Often Confuse
    22:00 How to Align 80+ People Around One Clear Direction
    23:52 Profit, Incentives & What Really Motivates Teams
    29:50 The 4-Part Plan Behind the Comeback
    33:31 Why Fixing the Basics Changed Everything
    36:30 Doubling Down on Tech Debt (The Hard Call That Paid Off)
    39:30 How Product Improvements Made UA Profitable
    41:10 The Weekly Meeting That Keeps the Business on Track
    45:20 What Innovation Really Looks Like in Live Service
    47:07 Why They Paused New Game Development
    52:40 How to Make a 10-Year-Old Brand Relevant Again
    57:07 The Untapped Opportunity in Social & Community
    58:38 Who They’re Hiring & What Makes You Stand Out
    1:02:17 Final Lessons on Leadership & Rebuilding

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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: [email protected]
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