PodcastsBusinessThe Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
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65 episodes

  • The Gaming Playbook w/ Harry Phokou

    #65 - Tom Dusenberry: How Indie Devs Can License Big IPs Like Star Wars & Harry Potter

    23/04/2026 | 1h 2 mins.
    What does it actually take to build successful games in 2026 and beyond?
    Today, I'm joined by Tom Dusenberry, former Hasbro Interactive CEO, who shares hard-earned lessons from shipping 300+ games, navigating M&A, and working with some of the biggest IPs in the world.
    We break down the realities of game development today, from licensing and funding to AI, discoverability, and what truly drives long-term success.
    If you're a game developer, studio founder, or just curious about how the games industry really works behind the scenes, this episode will challenge how you think about building, scaling, and sustaining games.
    Connect with Tom:
    LinkedIn: ⁠https://www.linkedin.com/in/tomdusenberry/⁠
    Websites: ⁠http://www.dusenberryentertainment.com/⁠
    Email: ⁠[email protected]
    Connect with Harry:
    LinkedIn: ⁠https://www.linkedin.com/in/hphokou/⁠
    YouTube: ⁠https://www.youtube.com/@hphokou
    ⁠Instagram: ⁠https://www.instagram.com/hphokou/⁠
    Join our industry events: ⁠https://hivemind.world/
    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/⁠
    Chapters:
    00:00 Intro
    02:30 What is licensing in games (in-licensing vs out-licensing)
    05:00 Can indie devs work with big IPs like Disney or Star Wars?
    08:00 Minimum requirements before approaching IP holders
    10:00 When NOT to use a license in your game
    11:30 How licensing deals actually work (funding, marketing, value)
    12:30 State of the games industry in 2026 (growth, AI, layoffs)
    16:00 Why layoffs happen even during record profits
    17:00 Should you build the next Fortnite?
    18:30 Systems-based games vs narrative games (replayability debate)
    20:30 Building vs using engines (Unreal, Unity, custom engines)
    21:30 Why Hasbro shipped 300+ games (strategy & categories)
    23:40 Why most indie games fail (and how to avoid it)
    25:00 What makes games addictive (repeat play & engagement)
    27:00 Mobile vs PC/console: where the opportunity is
    29:00 AI in gaming: tools, workflows, and competitive advantage
    33:00 Should studios train teams or hire AI-first talent?
    34:30 Funding games: why to avoid venture capital (strong opinion)
    39:00 Better alternatives to VC (publishers, family offices)
    44:00 M&A: what to know if you’re selling or acquiring
    47:00 Career advice: what actually matters long-term
    52:00 Work-life balance in games (family vs work reality)
    56:00 What has changed vs what hasn’t in gaming
    57:30 How to measure “fun” in a game
    01:00:00 Testing games: how many players is enough?
    01:01:00 Final advice: how to build a game that lasts 10+ years
  • The Gaming Playbook w/ Harry Phokou

    #64 - Dru Erridge: Building a Sustainable Game Studio in an Unsustainable Industry

    09/04/2026 | 1h 2 mins.
    How do you build a sustainable studio in an unsustainable industry?
    In this episode, I sit down with Dru Erridge (ex-Riot Games) to break down how he built a profitable, self-funded game studio in an industry driven by risk, layoffs, and hit-driven outcomes.
    We dive into why co-development is the hidden backbone of the games industry, how to build a remote team that actually works, and why chasing your “dream game” too early can kill your company.
    If you're a founder, game developer, or studio lead trying to build something sustainable in games, this episode is for you.
    Connect with Dru:
    LinkedIn: https://www.linkedin.com/in/druerridge/
    Websites: https://bespokeci.dev/, https://www.gamebreaking.com/contact-us
    Game: https://store.steampowered.com/app/3053950/Dungeon_Rampage/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:35 How Game Breaking Studios is structured
    04:54 Why the games industry is unsustainable
    07:31 Why co-development became the sustainable path
    10:58 What Dru would tell himself on day one
    13:32 The opposite of the VC playbook
    14:51 Lessons from Riot’s self-sustaining teams
    18:30 Why they built the studio remotely from day one
    20:48 How Gather helped them make remote work actually work
    23:56 Scaling a remote studio from 3 to 30 people
    28:48 Why backend matters so much in modern games
    32:01 In-house vs outsourced backend
    34:29 Should co-dev studios build their own IP?
    37:01 Why original games should be a separate business line
    40:06 Who hires studios to build games from scratch
    43:23 Their first original-IP push and why it failed
    46:15 The Dungeon Rampage revival story
    50:43 Rebuilding the game with a tiny team
    52:38 Launch results and what happened next
    01:00:31 Why there is still opportunity in games
  • The Gaming Playbook w/ Harry Phokou

    #63 - Andrei Podoprigora: Indie Publishing, Pitching & Systems-Driven Games

    31/03/2026 | 1h 31 mins.
    Do indie game developers actually need publishers?
    After 20 years in the industry as a developer, studio founder, and publisher, Andrei Podoprigora breaks down the honest truth behind indie publishing, what makes a game fundable, and why RIGHT NOW is a once-in-a-generation window for small studios.
    We dig into systems-driven game design, why your Steam page is killing your wishlists, the one metric that matters more than wishlists, and the hard lessons from pitching 25+ VCs and hearing nothing but "no."
    Whether you're a solo dev trying to get your first game funded or a studio deciding whether to self-publish, this episode is packed with actionable insights you won't find anywhere else.
    Connect with Andrei:LinkedIn: https://www.linkedin.com/in/podopriguez/X: https://x.com/podopriguezWebsite: https://www.forklift.gg/
    Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:→ Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    2:05 Andrei’s 20 years in games: dev, studio, publisher, investor
    5:05 Why now is still a huge opportunity for indie devs
    8:07 The post-COVID industry hangover explained
    12:03 Competition vs scarcity in indie games
    15:07 Why small teams make avoidable mistakes
    18:02 Systems-driven vs content-driven games
    22:00 Why systemic games are winning now
    25:02 Examples of successful systems-based games
    28:05 Why designing systems is so hard
    30:04 Are these the best times ever for gamers?
    33:00 Why gamers complain so much
    36:00 The brutal truth: most games fail to communicate clearly
    39:07 How to make your game instantly understandable on Steam
    42:00 The biggest misconception about publishers
    45:07 Why publishing is not just one gimmick
    48:15 Dino, indie publishers, and the Tim Bender debate
    50:07 How to evaluate a publisher properly
    53:05 Should indie devs work with indie publishers?
    54:26 Roleplay: what a good developer should ask a publisher first
    58:00 What a publisher actually does behind the scenes
    1:01:30 What self-publishing really means
    1:05:00 Why most teams underestimate marketing
    1:09:30 How to think about traction before signing a deal
    1:14:00 Building trust between devs and publishers
    1:18:30 Indie support, content, and using media as a funnel
    1:26:00 Why survival stories resonate with indie devs
    1:29:00 Final thoughts for indie developers
  • The Gaming Playbook w/ Harry Phokou

    #62 - Elena Lobova: Mobile Game Publishing in 2026 and What Publishers Really Want

    24/03/2026 | 1h 5 mins.
    Learn how mobile game publishing really works in 2026, from user acquisition costs to what publishers actually look for when funding games.
    Today, I'm joined by an industry expert, Elena Lobova (Head of Strategic Partnerships at Burny Games), who breaks down the realities of mobile game publishing, why most games fail, and how developers can stand out in a hyper-competitive market.
    We cover everything from securing a publisher to understanding UA and avoiding the biggest mistakes that kill game launches.
    If you're a mobile game developer, indie studio, or just curious about how top publishers operate, this episode is for you.
    Connect with Elena:
    LinkedIn: https://www.linkedin.com/in/olenalobova/
    Website: https://www.burny.games/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:01 The state of mobile game publishing in 2026
    07:12 Building a game in 60 days (real example)
    10:55 How to test game ideas quickly
    12:32 Designing games for long-term retention
    13:55 The “level 100” test for game scalability
    15:14 What to prepare before pitching a publisher
    19:19 Why a gameplay video is essential
    20:50 What metrics matter (retention, CPI, installs)
    23:40 Biggest mistakes developers make
    26:40 Why marketing knowledge is no longer optional
    28:42 Why great games still fail without visibility
    33:33 Organic vs paid user acquisition explained
    38:03 What publishers look for in teams
    40:30 Revenue share, recoup, and funding realities
    42:36 Where to find publishers in 2026
    47:01 How to get noticed by publishers
    51:50 New publishing models (UA funding, SaaS publishing)
    56:21 Career advice for game developers
    01:00:15 Why rejection doesn’t mean your game is bad
    01:03:21 How to pitch Elena & final thoughts
  • The Gaming Playbook w/ Harry Phokou

    #61 Anastasia Zaiceva: Why Clarity Breaks Down In Game Studios And How It Hurts Production

    10/03/2026 | 1h 2 mins.
    What does a game studio brand really mean beyond a logo or color palette?
    Today, I'm joined by Anastasia Zaiceva, Chief Communications Officer at ZiMAD, who shares how strong branding shapes the identity, strategy, and growth of a game studio.
    We explore why branding is more than visual design and why it's the foundation that defines a studio’s values, culture, hiring strategy, player relationships, and long-term vision. From aligning internal teams to communicating clearly with players and partners, Anastasia explains how studios can build a brand that supports both creative direction and business success.
    If you're building a game studio, working in game marketing, or trying to grow a recognizable brand in the gaming industry, this conversation is for you.
    Connect with Anastasia:
    LinkedIn: https://www.linkedin.com/in/anastasia-zaiceva/
    ZiMAD's game portfolio: https://zimad.com/games
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/

    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:04 Why most studios misunderstand branding
    04:07 Brand vs logo: the real definition of a brand
    05:07 Should studios think about branding before building games?
    07:35 Why vision is the foundation of a brand
    10:22 The danger of chasing metrics instead of vision
    12:48 How branding influences internal company culture
    15:48 Founder influence on company culture and brand
    19:45 Communication channels and mid-stage company branding
    21:40 Content strategies that attract top talent
    26:59 Human stories vs AI-generated content
    29:20 My multi-brand strategy (Hivemind ecosystem)
    33:57 AI, search engines, and brand visibility
    36:15 Shared responsibilities in modern companies
    40:43 What happens when studios don’t have a brand
    43:50 How brand builds trust with partners and talent
    47:34 Player experience and emotional outcomes of games
    50:07 Turning brand strategy into real behaviors
    52:10 Using content strategy to reinforce brand identity
    57:13 Hiring people aligned with company vision
    01:01:12 Final advice on building strong brands

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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: [email protected]
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