PodcastsBusinessThe Gaming Playbook w/ Harry Phokou

The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
Latest episode

72 episodes

  • The Gaming Playbook w/ Harry Phokou

    #72 - Frank Lofaro: The Hiring System Every Studio Founder Needs (Before the Next Mis-Hire)

    25/06/2026 | 1h 3 mins.
    Hiring isn't guesswork.
    In this episode, I'm joined by Frank Lofaro, who has helped over 1,700 businesses hire better, from zero-employee startups to companies scaling past 100 people. Before founding Tank Recruiting, he spent three years at AeroTech (one of the largest private staffing firms in the world) and was an employee #12 at Acquisition.com, where he worked as an internal recruiter and hired across an entire portfolio of companies.
    We talked about how to make your first hire, avoid costly hiring mistakes, identify A-players, create better interview processes, improve candidate experience, and build a team that can scale with your business.
    Whether you're a founder making your first hire or leading a growing company, this conversation is for you.
    Connect with Frank:
    LinkedIn: https://www.linkedin.com/in/frank-lofaro/
    Instagram: https://www.instagram.com/franklofaro/
    YouTube: https://www.youtube.com/@TankRecruiting
    Website: http://tankrecruiting.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com
    Chapters:
    00:00 Intro
    05:03 How Frank got into recruiting and joined Acquisition.com
    08:50 Why hiring speed and candidate experience matter
    14:13 Making your first hire: where founders should start
    15:59 The mistake of hiring a COO too early
    20:12 Why over-titling employees creates problems
    23:20 Biggest hiring mistakes from 0–10 employees
    26:53 Accountability meetings and managing performance
    32:13 The hiring framework: Qualify, Amplify, Evaluate
    36:02 How to review resumes and screen candidates efficiently
    40:13 Structured interviews and objective hiring decisions
    47:39 Take-home assessments and hiring tests
    52:31 Frank's favorite interview question
    53:49 Who should run first-round interviews?
    56:59 The biggest hiring lesson: never compromise on culture fit
    01:00:22 Why Frank started Tank Recruiting
  • The Gaming Playbook w/ Harry Phokou

    #71 - Chris Bain: Why Making Great Games Is Only Half the Job

    18/06/2026 | 1h 24 mins.
    How do you build a great game company, not just a great game?
    Today, I'm joined by a former Xbox executive and Player One Consulting CEO, Chris Bain, who shares lessons from working with 100+ game studios, major publishers, and Microsoft.
    We discuss game pricing, localization, publishing deals, funding, studio growth, leadership, vision, and why so many developers focus on making games but overlook building sustainable businesses.
    If you're an indie developer, studio founder, publisher, or anyone interested in the business of games, this conversation offers practical insights on turning creative projects into long-term, successful companies.
    Connect with Chris:
    LinkedIn: https://www.linkedin.com/in/chbain/
    Website: https://www.playeroneconsulting.com/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:11 From scientist to consultant to Xbox strategist
    08:08 Inside the Xbox vs PlayStation console wars
    11:45 How game pricing really works
    15:30 Cost control and budgeting for game studios
    18:17 Finding your game's unique selling point (USP)
    19:54 Market research and understanding player demand
    21:35 Localization and reaching global audiences
    27:31 Building games for specific audiences
    28:33 Common mistakes indie studios make
    31:09 Why every studio needs a clear vision
    36:32 The danger of loving development more than business
    38:49 Making games investable and commercially viable
    41:23 Funding options, investors, and publisher relationships
    43:23 What publishers actually do today
    46:17 Choosing the right publisher for your game
    48:24 Lessons learned from coaching hundreds of studios
    52:28 Why the games industry became much harder after 2022
    54:40 Opportunities in VR and emerging markets
    1:00:02 Studio growth, leadership, and scaling challenges
    1:10:11 Building sustainable companies in a changing industry
    1:15:40 Game IP, transmedia opportunities, and future growth
  • The Gaming Playbook w/ Harry Phokou

    #70 - Ben Kvalo: Why Indie Developers Give Away Too Much to Get Published

    11/06/2026 | 1h 7 mins.
    What do game publishers actually do in 2026? Why do some indie games succeed while others fail, even with a great product?
    Today's guest is Ben Kvalo, founder of Midwest Games and former publishing, marketing, and technology leader at Netflix, Blizzard, and 2K. Ben breaks down how modern game publishing works, why traditional publishing models are changing, how Steam's algorithm impacts launches, common mistakes indie developers make, and why the future of game development may be shifting away from traditional industry hubs.
    Whether you're an indie developer, publisher, marketer, or game industry professional, this conversation provides practical insights into game publishing, Steam marketing, wishlists, launch strategy, publisher relationships, and the future of the games industry.
    Connect with Ben:
    LinkedIn: https://www.linkedin.com/in/benkvalo/
    Substack: https://substack.com/@benkvalo
    Website: https://www.midwestgames.com/
    Tombwater: https://store.steampowered.com/app/3308200/Tombwater/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:00 What Midwest Games does and the concept of Shadow Publishing
    04:40 The current state of game publishing
    07:51 Why publishing is becoming modular
    10:28 Traditional publishers vs specialized expertise
    15:49 Why publishers still dominate game revenue
    19:59 Common mistakes indie developers make
    21:04 Steam page launches and market validation
    22:23 Demos, Early Access, and launch strategy
    24:50 Steam wishlists and conversion rates
    27:46 How external marketing impacts Steam performance
    28:25 Steam algorithms, launch timing, and visibility
    32:15 What Shadow Publishing actually includes
    34:31 The 40+ disciplines behind game publishing
    40:11 Building effective publishing teams
    42:55 Why recency matters in publishing expertise
    46:46 The reality of game development costs in the US
    52:28 Remote work, talent, and regional advantages
    55:39 MDEV and the growth of Midwest game development
    59:10 Industry disruption and future opportunities
    01:02:46 Advice for aspiring game publishers
    01:05:37 How to connect with Ben
    01:06:35 Why you should check out Tombwater
  • The Gaming Playbook w/ Harry Phokou

    #69 - Pontus Maehler: Indie Game Funding, Deal Terms and New Markets in 2026

    04/06/2026 | 1h 13 mins.
    Why are indie game funding deals getting harder in 2026?
    In this episode, I'm joined by Pontus Maehler, games industry advisor and Co-Founder of Agora Gaming Partners, an advisory firm focused on video gaming M&A, publishing, and fundraising.
    He breaks down the real state of game publishing, project financing, China publishing opportunities, and how indie studios can survive the current market.
    We cover how publishing deal terms have changed, why vertical slices matter more than ever, common mistakes developers make when pitching publishers, and what actually gets games funded today.
    If you're an indie developer, game founder, or anyone trying to understand the business side of the games industry, this episode is for you!
    Connect with Pontus:
    LinkedIn: https://www.linkedin.com/in/pontusmahler/
    For pitching a game: scouting@agoragamingpartners.com
    For Chinese publishing: lili@agoragamingpartners.com
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:45 The current state of game funding in 2026
    05:20 Why VC funding for indie games is collapsing
    08:41 Is the VC model dead for indie developers?
    11:08 Bootstrapping vs raising money for indie studios
    14:07 Why publishers now demand vertical slices and validation
    15:50 How publishing deal terms changed after COVID
    16:32 Understanding recoup structures and revenue splits
    24:15 Biggest mistakes developers make with publishers
    27:44 Developers intentionally underbudgeting projects
    28:00 Contract clauses indie devs must understand
    31:56 Product financing vs traditional publishers
    33:42 Grants, tax credits, and alternative funding sources
    36:15 Why developers should pay attention to China
    39:18 When to approach Chinese publishers before launch
    41:05 How Chinese players differ from Western audiences
    46:45 What motivates Pontus to work in games
    48:40 How developers should think about target audiences
    53:32 Final survival advice for indie studios
    54:48 Why developers waste too much time pitching at events
    59:00 VC funding, scaling, and long-term strategy
  • The Gaming Playbook w/ Harry Phokou

    #68 - Jakub Remiar: Why Chinese Studios Are Taking Over Mobile Gaming

    21/05/2026 | 1h 3 mins.
    Today, I'm joined by Jakub Remiar, Mobile F2P monetization consultant and veteran game designer, for a deep dive into the future of the mobile games industry. From why China is dominating mobile game design and monetization to how user acquisition became the real battleground, this episode breaks down the uncomfortable realities behind today’s biggest games.
    Jakub explains why “monetization is game design,” how Chinese studios outscale Western teams, why most mobile studios fail, and what actually separates breakout hits from copycats.
    If you work in gaming, product, monetization, or are building a mobile game studio, this episode is for you!
    Connect with Jakub:
    LinkedIn: https://www.linkedin.com/in/jakubremiar/
    YouTube: https://www.youtube.com/@2.5gamers/videos
    Slack: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3nua7emvr-A1AXS70f~kRGyniP1PdQjQ
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou/
    Join our industry events: https://hivemind.world/
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    04:42 Gamescom vs ChinaJoy and why the industry is changing
    06:47 Why mobile gaming trends move from East to West
    09:17 Why Western studios ignore massive Asian games
    11:25 Chinese studios taking over 4X and merge games
    14:06 Why user acquisition now decides who survives
    16:12 Supercell, Clash of Clans, and the missed 4X opportunity
    18:34 How Jakub would build a modern game studio
    22:44 The modular game development strategy behind hit mobile games
    26:32 Why paid UA beats “just making a great game”
    28:19 Balatro, streamability, and viral indie success stories
    34:06 AI-generated creatives and the future of mobile marketing
    36:33 Why top studios create thousands of ads every month
    38:18 Fake ads, King Shot, and the reality of mobile advertising
    39:39 How mobile games are designed around monetization systems
    43:52 Product leadership, game economies, and monetization mistakes
    49:33 Why game design knowledge is so hard to learn publicly
    53:33 Why even experienced game studios still fail
    55:47 Is the gaming industry actually doomed?
    58:27 Career advice for aspiring game designers
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About The Gaming Playbook w/ Harry Phokou
On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: playbook@phokou.com
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