#42 – John Wright: From Accountant to CEO, Breaking Into the Gaming Industry & Scaling Mobile Games
Dreaming of breaking into the games industry or scaling your studio?In this episode, John Wright (CEO of Turborilla) shares his journey from leaving accountancy to leading a studio with 200M+ downloads, plus hard-earned lessons on leadership, mobile publishing, and scaling games in today’s competitive market.We cover everything from transferable skills and breaking into gaming, to user acquisition strategies, playable ads, retention metrics, and building a motivated team.This is a raw, practical guide for anyone serious about games, leadership, and publishing.- Learn how to transition careers into gaming with no direct experience- Discover how CEOs manage change, culture, and accountability- Understand why retention and CPI make or break mobile games- Hear real-world lessons from $2B in user acquisition spend- Insider tips on networking, scaling, and sustaining success in gamingConnect with John:LinkedIn: https://www.linkedin.com/in/johnwright1987/Website: https://www.turborilla.com/Mad Skills Motocross 3: https://apps.apple.com/ua/app/mad-skills-motocross-3/id1508275130?l=en, https://play.google.com/store/apps/details?id=com.turborilla.bike.racing.madskillsmotocross3&hl=ukConnect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.netChapters:00:00 Intro01:40 Episode roadmap: leadership, publishing, and game economics02:53 John’s background: identity crisis at 25 & leaving accountancy08:50 Advice for newcomers to the games industry17:40 What being CEO at Turborilla looks like23:16 How to manage change as a CEO26:43 Aligning people with business goals & accountability31:14 Structuring company goals and roadmaps35:15 The “happiness index” and motivating teams40:31 The rise of playable ads and lessons learned45:13 CPI, IPM, and industry metrics explained49:53 Zynga, Rollic, acquisitions & scaling user bases52:52 Profitability vs exits in gaming businesses58:46 What separates a “good” game from a scalable hit01:02:10 Retention, MVPs, and testing strategies01:06:01 Ads vs retention: which comes first?01:09:41 Strategies for new studios in a competitive market01:11:43 Understanding VC theses and their impact on funding01:17:23 Giving back to the gaming community01:21:53 The future of AI in game development01:25:31 Closing thoughts and ways to connect