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The Gaming Playbook w/ Harry Phokou

Harry Phokou
The Gaming Playbook w/ Harry Phokou
Latest episode

61 episodes

  • The Gaming Playbook w/ Harry Phokou

    #61 Anastasia Zaiceva: Why Clarity Breaks Down In Game Studios And How It Hurts Production

    10/03/2026 | 1h 2 mins.
    What does a game studio brand really mean beyond a logo or color palette?
    Today, I'm joined by Anastasia Zaiceva, Chief Communications Officer at ZiMAD, who shares how strong branding shapes the identity, strategy, and growth of a game studio.
    We explore why branding is more than visual design and why it's the foundation that defines a studio’s values, culture, hiring strategy, player relationships, and long-term vision. From aligning internal teams to communicating clearly with players and partners, Anastasia explains how studios can build a brand that supports both creative direction and business success.
    If you're building a game studio, working in game marketing, or trying to grow a recognizable brand in the gaming industry, this conversation is for you.
    Connect with Anastasia:
    LinkedIn: https://www.linkedin.com/in/anastasia-zaiceva/
    ZiMAD's game portfolio: https://zimad.com/games
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:04 Why most studios misunderstand branding
    04:07 Brand vs logo: the real definition of a brand
    05:07 Should studios think about branding before building games?
    07:35 Why vision is the foundation of a brand
    10:22 The danger of chasing metrics instead of vision
    12:48 How branding influences internal company culture
    15:48 Founder influence on company culture and brand
    19:45 Communication channels and mid-stage company branding
    21:40 Content strategies that attract top talent
    26:59 Human stories vs AI-generated content
    29:20 My multi-brand strategy (Hivemind ecosystem)
    33:57 AI, search engines, and brand visibility
    36:15 Shared responsibilities in modern companies
    40:43 What happens when studios don’t have a brand
    43:50 How brand builds trust with partners and talent
    47:34 Player experience and emotional outcomes of games
    50:07 Turning brand strategy into real behaviors
    52:10 Using content strategy to reinforce brand identity
    57:13 Hiring people aligned with company vision
    01:01:12 Final advice on building strong brands
  • The Gaming Playbook w/ Harry Phokou

    #60 – Harry Phokou: Building a $10K/Month Business in 90 days and Escaping Career Drift

    03/03/2026 | 35 mins.
    In this episode, I join Jonny Rose to share how I built Hivemind into a leading go-to-market marketing agency for the games industry and why in-person networking events, upskilling, and paid learning communities have been the biggest multipliers in my journey.
    We break down the real economics of conferences, why most people drift into careers they hate, how to escape analysis paralysis, and why confidence, not skill, is often the real bottleneck when starting a business.
    If you’re stuck in a job, thinking about launching a service business, or trying to level up your marketing and sales skills, this episode gives you a practical blueprint to move from learning mode to action mode.
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Connect with Jonny:
    LinkedIn: https://www.linkedin.com/in/jonnysrose/
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    00:18 Why In-Person Networking Still Works Best
    01:14 How I Think About Creating Valuable Conversations
    01:50 What Real-Life Interactions Give You That Online Can’t
    03:06 How Conferences Actually Make Money
    05:15 How to Get Started in Marketing and Sales
    09:51 Moving From Hospitality Into a Better Career Path
    10:46 Choosing Your Long-Term Mission Over Your Current Situation
    11:01 The Risk of Drifting Through Life
    13:24 Why Upskilling Helps You Avoid Career Stagnation
    15:47 Learn First, Earn Later
    16:56 Why I Invested in Mentors and Courses
    17:35 How Learning Accelerated My Personal and Business Growth
    22:51 Why Community Speeds Up Progress
    23:11 Getting Out of the Learning Phase and Taking Action
    23:32 Building Confidence by Showing Real Results
    27:28 How My Personal Mission Grew Into a Bigger Vision
    31:16 The Launch of Hivemind Academy
  • The Gaming Playbook w/ Harry Phokou

    #59 - Johannes Mang: How Rovio Revived Angry Birds 2 After 10 Years

    19/02/2026 | 1h 4 mins.
    How do you revive and regrow a 10-year-old mobile game in one of the toughest markets in gaming?
    Today, I'm joined by Johnny Mang, General Manager at Rovio, who breaks down how his team rebuilt Angry Birds 2 from the inside out, tackling technical debt, redesigning strategy, restructuring teams, and shifting culture to unlock sustainable growth.
    We explore what it really takes to turn around a live-service game, how to balance innovation with fundamentals, and why “doing the right things right” became the mantra behind Angry Birds 2’s resurgence.
    If you’re a game developer, product leader, mobile marketer, or founder scaling a live-service product, this episode is packed with actionable insights on strategy, execution, team alignment, and brand evolution.
    Connect with Johannes:
    LinkedIn: https://www.linkedin.com/in/johannes-mang-166323/
    Open positions at Rovio: https://www.rovio.com/open-positions/
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    03:14 The Rise, Peak & Reinvention of Angry Birds 2
    04:54 The 3 Types of Debt Quietly Killing Live Service Games
    07:20 What Actually Changed Since Johnny Joined
    09:43 Why Turnarounds Usually Take Around 3 Years
    13:50 Why Focus Matters More Than Doing More
    18:17 Strategy vs Targets: What Leaders Often Confuse
    22:00 How to Align 80+ People Around One Clear Direction
    23:52 Profit, Incentives & What Really Motivates Teams
    29:50 The 4-Part Plan Behind the Comeback
    33:31 Why Fixing the Basics Changed Everything
    36:30 Doubling Down on Tech Debt (The Hard Call That Paid Off)
    39:30 How Product Improvements Made UA Profitable
    41:10 The Weekly Meeting That Keeps the Business on Track
    45:20 What Innovation Really Looks Like in Live Service
    47:07 Why They Paused New Game Development
    52:40 How to Make a 10-Year-Old Brand Relevant Again
    57:07 The Untapped Opportunity in Social & Community
    58:38 Who They’re Hiring & What Makes You Stand Out
    1:02:17 Final Lessons on Leadership & Rebuilding
  • The Gaming Playbook w/ Harry Phokou

    #58 – Charlotte Hook: Why the Games Industry Is Playing It Safe (Ex-Team17 Executive)

    10/02/2026 | 1h 1 mins.
    The games industry is changing fast and not everyone is keeping up.
    Today, I sit down with Charlotte Cook (former Team17, Sega, Skybound, angel investor, and fractional CCO) to break down what’s really happening behind the scenes of the games industry right now.
    We cover why publishers are obsessed with safe bets, how greenlight decisions actually work, why most developers misunderstand publishing deals, and what it really takes to get a game signed in today’s market. Charlotte also shares hard-won lessons from transitioning into fractional and consultancy work post-COVID, navigating burnout, AI’s impact on teams, and why people, not tools, remain the biggest multiplier in games.
    If you’re a game developer, publisher, founder, consultant, or anyone trying to survive (and thrive) in the modern games industry, this episode will challenge a lot of assumptions.
    Connect with Charlotte:
    LinkedIn: https://www.linkedin.com/in/itscharlottecook/
    E-mail: [email protected]
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    02:15 Why the games industry feels stagnant right now
    03:52 Inside publisher pressure, incentives, and safe bets
    05:50 Leaving Team17 & starting a consultancy (twice)
    08:46 Navigating conferences without a big title
    12:00 How pitches really get judged at events
    14:06 Publishing myths developers still believe
    15:15 What publishers now expect before signing a game
    18:32 Financial reality vs creative ambition
    20:59 Why some games succeed years after launch
    23:09 Greenlight decisions: what actually matters
    26:27 Pricing strategy & why devs get it wrong
    28:09 IP, minimum guarantees & access problems
    30:21 Democratizing IP for indie developers
    33:23 Why people are the real multiplier in games
    36:01 AI, efficiency, and fear inside studios
    41:32 Fractional work: pros, cons & survival tips
    43:56 Burnout, energy cycles & working for yourself
    48:58 Building community as an independent operator
    52:04 Consultants, stigma & industry perception
    56:55 Risk, creativity & the future of games
    57:21 What Charlotte does as Fractional CCO day-to-day
  • The Gaming Playbook w/ Harry Phokou

    #57 – Robbie Ferguson: Why Good Games Fail (Data from 690+ Launches)

    03/02/2026 | 56 mins.
    Why do 90% of games fail, even when the game itself is good?
    Today, I sit down with Robbie Ferguson, Co-Founder at Immutable, to break down the real data-backed reasons most games never make their money back, and what the top-performing studios do differently.
    Robbie shares insights from 690+ funded game launches, explains why Steam wishlists are often misleading, and reveals how pre-launch audience warming, cohort quality, and lifecycle marketing determine whether a game succeeds or dies quietly.
    If you’re a game founder, marketer, indie dev, publisher, or investor, this is a must-watch breakdown of modern game economics and launch strategy.
    Connect with Robbie:
    LinkedIn: https://www.linkedin.com/in/robbieferguson/
    Website: https://www.immutable.com/free-demo-campaign
    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou
    Join our industry events: https://hivemind.world/
    Never run out of LinkedIn content ideas again: https://idea.phokou.com/c/system
    Get exclusive podcast recaps & industry insights:
    → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com/
    Chapters:
    00:00 Intro
    01:40 What Immutable actually does (beyond “Web3”)
    02:59 690+ funded game launches & why most fail
    03:38 Why Robbie is still obsessed with fixing game launches
    05:24 Why marketing efficiency matters more than game quality
    09:48 Why sending traffic straight to Steam is a mistake
    13:01 Predicting player spend before launch
    16:12 Doubling wishlists AND conversion rates
    17:37 The #1 pre-launch mistake devs make
    19:24 What an optimal modern marketing team looks like
    21:25 Personalisation, AI, and player archetypes
    23:19 What a “whale” actually looks like (surprising answer)
    25:23 AI, oversupply, and the future of game distribution
    27:10 Apple tax, margins, and why economics are changing
    29:00 Why “Web3 games” is the wrong framing
    32:14 Why AAA studios are shifting to influencer marketing
    36:20 East vs West: how Asia builds and tests games differently
    39:55 Using launch data to raise funding
    44:09 Robbie’s hardest lessons building Immutable
    47:20 Identifying and solving business constraints
    52:36 Should founders spend time pitching publishers?
    54:28 Robbie’s real motivation & long-term vision

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About The Gaming Playbook w/ Harry Phokou

On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokou Instagram: @hphokou Newsletter: https://join.thegamingplaybook.com/ Business and guest inquiries: [email protected]
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