PodcastsBusinessGame Economist Cast

Game Economist Cast

Phillip Black
Game Economist Cast
Latest episode

52 episodes

  • Game Economist Cast

    GEC BONUS EP: What's up at GDC 2026?

    18/03/2026 | 38 mins.
    Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric and Chris crew unpack what actually mattered at GDC 2026, and what didn’t.
    We discuss:
    A sharper critique of industry thinking
    Too many taxonomy talks, not enough opinions

    Why game talks should behave more like economics seminars

    AI’s role on the show floor and conference
    Shift from generative art hype to code generation and workflows

    Why survey data understates actual usage and masks revealed preferences

    AI present but muted, Web3 effectively gone

    Novelty hardware, indie creativity, and a clear tech pullback

    The collapse of production costs and what replaces them
    Near-zero fixed costs leading to infinite content supply

    Discovery, marketing, and CAC as the new binding constraints

    Why incumbents may strengthen, not weaken
    Ad spend and distribution advantages widening the moat

    Counterpoint: new channels still create pockets of disruption

    Hardware, interfaces, and “convergent evolution”
    Why controllers standardized and what that says about optimal design

    Failed alternatives and the persistent friction of interaction
  • Game Economist Cast

    E48: Ozempic, 2XKO and ARPDAU For Wild Takes

    15/02/2026 | 1h 1 mins.
    If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast.

    Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand?

    We discuss:
    The 2XKO reset and the economics of niche within niche genres
    Team size, burn rate, and why a 160-person fighting game team changes the break-even math
    Free to play cosmetics versus box price DLC in a capped DAU genre
    Why betting apps can out-monetize most games on ARPDAU
    How appetite suppression might reallocate time, spending, and loop sensitivity
    Genie 3 and the cost curve of game production
    Engines as rule governance layers in a probabilistic content world
    Cosmetic economies as foundational theory
    Scarcity, signaling, and equilibrium pricing in digital status markets
    Price discovery, private information, and turning trade into tabletop play
  • Game Economist Cast

    E47: Iterated Prisoner’s Dilemma, Social Norms Go Astray, and Why Game Economy Needs Math

    26/01/2026 | 1h 11 mins.
    Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community.
    We discuss:
    • The missing vocabulary for economy design in live service, and how it's harmed the entire industry
    • Why office ball pits best start-up ping pong tables
    • The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever
    • Embedded analytics vs centralized service orgs; who beats who
    • Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art
    • Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle
    • Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design
    • Why Discovery Zone died, but Chuck E. Cheese prints money anyway
  • Game Economist Cast

    E46: Economics of Sweepstakes, Vertical Word Game Progression, and UXR Failure

    14/12/2025 | 55 mins.
    Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ?
    We talk:
    • Sweepstakes, social casino, velocity, and why most players never cash out
    • Why Wordle feels flat to some designers and why elegance is not the same as progression
    • Surveys as UX, not truth machines, and how to extract signal without lying to yourself
    • Compensating differentials, handicaps, and why 50 percent win rates kill progression
    • Bots, deception, and whether games are magic shows or fraud
  • Game Economist Cast

    E45: Autobattler Econ, WILD UGC Algo & A Currency Debate for the Ages (w/Arto Huhta)

    23/11/2025 | 1h 13 mins.
    What happens when autobattlers fail to monetize? We pull Arto Huhta [https://x.com/ProofOfDork] into the cast to chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. We discuss:
    How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think)
    Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround
    Why creator inequality explodes under bad reinforcement
    A brewing debate on regulation that is just getting started...

    Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces

More Business podcasts

About Game Economist Cast

What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.
Podcast website

Listen to Game Economist Cast, Better With Money and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features

Game Economist Cast: Podcasts in Family